Yepperson Server Developer
Posts : 618
| Subject: Police updates [since 04-04-2014] Fri Apr 04, 2014 7:43 pm | |
| All the PD updates will be posted in this topic - Tazer update wrote:
- Hello folks
I've been working around this script for a bit now and it's finally released. It gives PD members the ability to taze their suspects instead of shooting them to death.
- You have to wait 60 seconds before doing anything (Including doing other anims)
- You can't be tazed more than 1 time within the time span of 60 seconds
- You can't be tazed while sitting in a vehicle
- PD members can't unholster the tazer while in a vehicle
If a PD member abuses his tazer or fast tazes people, please report to me. If you experience a bug, report to me.
Have fun!
Credits: Bull and I | |
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Yepperson Server Developer
Posts : 618
| Subject: Re: Police updates [since 04-04-2014] Sat Apr 05, 2014 1:42 pm | |
| - Backup update wrote:
- Hello folks
I've been working around this script for a bit now and it's finally released. It gives PD members the ability to call for backup.
- It can only be used once at a time.
- A checkpoint is put on the radar and only disappears if the officer either dies, disconnects or does /bkc.
- The zone is shown on the moment the officer does /bku
- It's for PD members only, cadets can't use it.
Backup can be abused and will be punished for example: -If you're kidnapped and your equipment has been taken away from you. -If your equipment does not work properly (RP'ly)
Have fun!
Credits: only me | |
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Yepperson Server Developer
Posts : 618
| Subject: Re: Police updates [since 04-04-2014] Sat Apr 05, 2014 9:40 pm | |
| Changelog 5/04
- /cuff does not require to stand in front of your suspect.
same for /uncuff (Cadets cannot use it = FIXED)
- /bku, /bkc is now available for cadets as well.
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| Subject: Re: Police updates [since 04-04-2014] | |
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