Yepperson Server Developer
Posts : 618
| Subject: [☆] Police Department - Handbook [☆] Sat Jul 19, 2014 4:06 pm | |
| Every Chief of Police specializes his men in multiple categories. My specializations are Pursuit and Encounters. I demand each and every single police member to do this flawlessly or at the best of their ability. DrivingAs an officer, you spend a lot of time patrolling, this part is seen as the boring part of the job. You cruise around the city and observe the area. Yet, many officers fail to even execute this action correctly. Ramming, speeding and reckless driving do not belong there. Same goes for taking shortcuts, you don't do that. Anyone seen doing so will be warned in game and will receive a point on their membership. (3 points and you're out.) PulloverA pullover seems easy, but as everything, it is misleading. You never know who you pulled over and you never know what the person is capable of. This in mind, always secure yourself. Regular pullover:
- Pull your cruiser over behind the person. (Right side of the road).
- Communication comes second. Update the situation, let the other officers know where you are, what the vehicle of the person looks like and if you need assistance or not.
- Before you approach the vehicle, ask the person to show his hands and to keep them shown to you. (Engine turned off at all times during the encounter)
- Approach the vehicle and once again, communicate that you approach them.
- Ask for the drivers license and the ID of the driver, do not answer his/her questions yet.
- Go back to your cruiser and check whether the licenses are valid or not.
- Once that's done, go back to the vehicle and tell the driver what he did wrong or why you pulled him over. When necessary issue the driver a ticket/fine.
Special pullover:
- When you come across a wanted person, the first thing you do is turn on your backup. (( /bku ))
- Communication is important in this situation! Describe the suspect and/or the vehicle he is in.
- When the suspect pulls over demand him to get out of the vehicle turned the opposite way. In the meanwhile, you draw your weapon and stay behind the door for cover.
- At this moment, backup should've arrived already. The next thing you do is demand the suspect to walk towards your voice with his hands on the back of his head.
- When the suspect is on a close distance, rush to him and apply to cuffs. (When there's no second suspect in the vehicle.)
Note: When there are two suspects in the vehicle, execute the same process but wait till the second person is out of the vehicle before rushing to the kneeling suspect. CommunicatingI made a backup command to make it easier for police officers to update their location while in a pursuit. However, the command may not be abused to let everyone know where you are or where they should be. It is made for pursuits and may only be used during pursuits. - Radio Codes:
- 10' codes -10-0 = Be Prepared/Stand By 10-2 = Responding 10-4 = Roger/Affirmative 10-6 = Busy/Unit Unavailable 10-7 = Urgent/Quickly 10-8 = Arrived At Location 10-9 = On Duty 10-10 = Negative 10-11 = Location 10-15 = Registration Check 10-17 = Pickup Needed 10-22 = Spotted Some Suspicious Gentlemen 10-23 = [Number] Units Needed 10-24 = Going in! 10-25 = Hit and Run 10-26 = Reckless Driver 10-29 = Drug Dealer on the run 10-30 = Vandalism 10-32 = All Units Say Location 10-33 = Man Down 10-39 = Suspect Last Seen [Location] 10-41 = Ambulance needed [Location] 10-44 = All Units Come To [Location] 10-46 = Coroners case - dead on floor 10-53 = Suspect Getting Away 10-55 = Officer getting followed by a car 10-56 = Status check 10-59 = Suspicious car 10-62 = Tow truck needed 10-66 = All Units Respond 10-69 = Backup Needed 10-70 = Officer in extreme danger 10-80 = Armed Suspect 10-81 = Shots Fired 10-83 = Suspect Down - Situation Codes -C0 = Code 0 = Officer in Danger all units respond no matter what. C1 = Code 1 = Low Priority C2 = Code 2 = Medium Priority C3 = Code 3 = High Priority C4 = Code 4 = Situation Stable C5 = Code 5 = Stake Out - Identity Codes -M - Male F - Female AR - Arabic AS - Asian B - Black H - Hispanic I - Indian W - White 0 - Unknown 1 - Teenager 2 - Around 20's 3 - Around 30's 4 - Around 40's 5 - Older than 50 - Code:
-
Used when you have to describe the suspect. USAGE: MB0, which means Black Male, age unknown.
- N.A.T.O. Alphabet -A - Alpha B - Bravo C - Charlie D - Delta E - Echo F - Foxtrot G - Golf H - Hotel I - India J - Juilet K - Kilo L - Lima M - Mike N - November O - Oscar P - Papa Q - Quebec R - Romeo S - Sierra T - Tango U - Uniform V - Victor W - Whiskey X - Xray Y - Yankee Z - Zulu - Code:
-
Used when you have to spell a word. USAGE: Papa, Oscar, Lima, India, Charlie, Ego which means: Police.
- Abbreviations -BOL - Be On The Lookout CIV - Civilian GTA - Grand Theft Auto PD - Police Department REG - Vehicle Registration Number SUS - Suspect(s) QOA - Quiet On Arrival DES - Description INP - In Pursuit
PursuitsThere are certain aspects in a pursuit which an officer must pay attention on.
- Do not over speed. You never know when the suspect is turning left or right, you might miss the turn and lose your suspect. Lower your speed to his speed and remain a safe distance between you and your suspect.
- Do not excessively attempt the P.I.T. technique. If you fail twice in a row, you might get a punishment for ramming a vehicle while it was not your intention to.
- Do not take over at the most random moments, always inform your fellow officers when you're overtaking the lead in a pursuit. That's why it's important to stay in one line!
- You may take shortcuts to cut your suspect off. Keep in mind that you may not form an obstacle for your fellow officers. Informing your officers will prevent such situations.
- You are allowed, with permission of the pursuit leader to place roadblocks / obstacles to get your suspect to a stop. This requires a frequent update of the suspect's position to determine where the obstacle has to be placed.
- As long as the suspect does not form a lethal threat, you can't shoot him. You are always allowed to shoot when you have permission, there is an exception to this rule: When a suspect opens fire on you, you automatically get permission to fire back. Remember: Always aim for the tires, not the suspect.
- Keep track on your suspect. If you aren't good in pursuits, don't take the lead. It's necessary that someone with experience and good reflexes leads the pursuit.
This topic will be updated frequently with new information. I decided not to post all the information at once.
Last edited by Yepperson on Thu Mar 16, 2017 3:04 am; edited 4 times in total | |
|
Yepperson Server Developer
Posts : 618
| Subject: Re: [☆] Police Department - Handbook [☆] Wed Aug 06, 2014 12:45 am | |
| | |
|