SA-MP roleplay server mainly focused on gangs in San Andreas
 
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» [PREVIEW] Version 1.55 - New class selection
Fri Jun 09, 2017 8:26 pm by Yepperson

» Server downtime
Sun Jun 04, 2017 9:43 am by Yepperson

» What are you currently listening to
Fri Jun 02, 2017 1:56 pm by RollingStone

» I'm back!
Thu May 25, 2017 2:54 pm by Chuck

» I have to get this off my chest (about complaints)
Mon May 22, 2017 7:51 pm by Yepperson

» тесhnique
Fri May 19, 2017 9:43 pm by Shanked

» West Coast Life - Hustle and Live v1.53 [UPDATE]
Tue May 16, 2017 8:16 pm by Yepperson

» Hepburn Heights Crew
Sun May 14, 2017 5:58 pm by Shanked

» Old WCL-RP Pics/Videos if you have some.
Thu May 11, 2017 4:11 pm by Shanked

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State of the Union [PRE-v1.53]
Fri May 05, 2017 12:29 pm by Yepperson
It is no surprise to anyone still active on the forum that overall activity has dropped to what it used to be. I only feel obliged to inform you what the progress is and what our plans for the future are.

Progress
It's an elaborate choice to put this at the top of this report because I'm sure that's what everyone ultimately cares about. Progress has been steady for a 1-man team. I have mainly focused on fixing v1.52 bugs and building on top of very interesting concepts proposed by various (ex-)members of our admin team.
I moved the project to an online project host that allows me to track bugs, suggestions, etc... More easily. Actually seeing the progress motivated me to do more. And I'm planning on pushing HaL (Hustle and Live) v1.53 by the 14th of May.

Admin team
The admin team has …

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[UPDATE] The new class selection
Sat Apr 02, 2016 1:20 pm by Yepperson
I have decided to change the current class selection back to the dynamic class selection we had during the first beta run (December 2015 - January 2016).

Here are the pros of having such a class selection:
> Reduces lag when scrolling through the classes.
> You will no longer have to scroll through 30 classes to get to yours.
> Private skins can be added during run time. A server restart is not needed.
> Locked skins can be edited during run time. A server restart is not needed.
> Shift + right/left arrow to get a locked skin no longer works.
> Skins can be set visible to a specific player during run time.
> Vice versa, a skin can be hidden from a specific player during run time.

Here are the cons:
> Not all classes are visible to you.
> Shift + right/left arrow to get a locked skin no …

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Resetting your in-game password
Sun Mar 27, 2016 5:48 am by Yepperson
Changing a password could be simple if you don't mind me knowing it till you change it. I however won't trust anyone with my passwords even if it's the server owner. To ensure that your password remains a secret to EVERYONE -- including me -- I would like you to follow the instructions below to change your password.

> Go to: http://hash.online-convert.com/whirlpool-generator
> Type in your password
> Click "Convert File"
> Copy the second hash. It should look something like:
Code:
HEX: D2D9E305399A90EC533DC17BC9A21BEB5B8281975794BB2023F22463A4B1D0EB91D7A472FF0F85F0532D8DA2950B53F16E700D0AA5CF28ED4F4A98C559670B5A

> PM that line to me.

I will update your hashed password in the database with the new hash.


Comments: 0
[UPDATE] Faction functionality
Thu Mar 24, 2016 3:20 am by Yepperson
One thing that annoyed me about the old WCL script is the fact that you had relog, change name, and then register a new account after you joined a faction. This is something I was trying to remove back in the huge update in 2014 but I never got it working correctly. Nevertheless, it's working now.

Players will not have to connect with a tag to join a faction. You will need to add the tag to your name if you reconnect to the server at a later moment. The script works as follows:

> Player without a tag receives an invitation to join a faction.
> Player accepts
> The faction's tag is added to the player's name
> Player is asked to return to the class selection screen (This is being considered!)
> Player leaves or gets kicked
> The faction's tag is removed from the player's name



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Comments: 2
[General] Bug Fixes
Mon Mar 21, 2016 10:10 am by Yepperson
I will keep everyone updated with the bugs we fix. By the time you read a new post, the fixes should already be active on the server. If that is not the case, then I will make sure to mention that in the post itself.

None of the mentioned fixes include the ones done to the admin script or to the anti-hack script(s).

Colour formats:

  • This bug has been fixed.
  • This bug has not been fixed yet.
  • This bug has not been fixed and is top priority.


Bugs discovered in the grand opening:

  • Messages cut off for all players except for ID 0
  • Connection messages for admins don't show properly except for ID 0
  • /admins did not show the correct names
  • Admin vehicles did not get destroyed upon respawning them


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Boomboxes and vehicle radios
Fri Dec 25, 2015 9:34 pm by Yepperson
Boomboxes and vehicle radios are finally implemented! This update was at the top of my to-do list because I received a lot of requests to add them.

Boomboxes:
A boombox can be bought in every 24/7 store. You can get one for only $200. You can place your boombox anywhere (out of range of other boomboxes). You can change the playing song/radio station at any given moment (only when you're close enough). The rules have also been updated:

Rules wrote:
53. You cannot play songs or listen to radio stations on your boombox or in your vehicle that promote racism and/or hatred. Doing so can and will result in a ban.


Vehicle radios:
Vehicle radios are free. The command: /cradio is pretty self-explanatory. You do not need to toggle your radio before choosing a station; it is done automatically. Here's …

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Comments: 2
The vehicle script
Thu Dec 24, 2015 1:32 am by Yepperson
The vehicle script has been developed after a week of partly hard work, boredom and dedication to rewriting it over and over again.

The reason why the script was rewritten in the first place is because it had a lot of flaws in it, it had tons and tons of mistakes in it that were not necessarily influencing the things players saw in game, but they sure did influence the server in a whole. I decided to avoid bodging the script together and just rewrite it to the best of my ability and in benefit of future features and of course the server's efficiency.

All vehicles are loaded in from the database and then spawned in. This includes vehicles owned by players. I made it this way because I couldn't find a way to by-pass this in a short amount of time (I might look into it later …

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Gun dealers - You didn't get it from them
Sat Dec 12, 2015 11:56 am by Yepperson
At the end of WCL:RP v1.1, I added two actors who are responsible for the redistribution of firearms; desert eagles and colt .45s.

Desert Eagles
The desert eagle is a very powerful handgun capable of killing someone with just one shot to the head or torso. It is by far the most wanted firearm by today's criminals. Weapon dealers are not stupid. They are always one step ahead of the police and they know how to get profits from their sales. The price of a desert eagle is $15,000 for just 27 bullets! That price is insane!

Colt .45
The colt .45 is a nice and light handgun. It is not quite as strong as the desert eagle but you can kill your target with just a few shots to the torso. The .45 calibre is capable of perforating the lungs and other vital organs to make your target suffer and …

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The class selection - How it works
Fri Dec 11, 2015 9:12 pm by Yepperson
It has come to my attention that many think that only the civilian skins are implemented while in reality all the gangs and their skins are available for those entitled to use it. I am posting this topic to inform you all about how the class selection actually works.

Every newly registered player is put in the civilian group. The civilian group holds a total of 31 skins. They can choose between these skins to start their roleplay experience on the server.

Once ragged by a gang leader, you will be able to see the skins of that gang. You are put into their group and the civilian skins will no longer be available to you.

The reason for this kind of system is to avoid the infamous crash bug that occurred when scrolling through a lot of skins. Secondly, it saves

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