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 SAMP 0.3x

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PostSubject: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:21 pm

SA-MP 0.3x RC
WHY DONT WE USE THIS FOR THE SERVER????

A new version of SA-MP (0.3x) is on its way. We're making an RC/beta available to server scripters so you can preview the new features before release. If you've been following SA-MP releases for a while, you'll know that the (x) version means this will likely be the final release in the current (0.3) branch.

Updates:

Optional Client update SA-MP 0.3x RC2-4

- Fixes "floating player attachments" problem. Player attachments would sometimes be seen floating, not connected to any player.
- The SA-MP nametag can now show the alt-tab/paused status of a player. Use the client command /nametagstatus to toggle this feature on/off.
- Some modified versions of hair and hat objects added.

Optional Client update SA-MP 0.3x RC2-3

- More fixes for material changing on objects. There were still some lighting issues and backface culling problems.

Optional Client update SA-MP 0.3x RC2-2-2

- Fixes several problems with changing object material colours, including lighting problems and crashes.

Optional Client update SA-MP 0.3x RC2-2

- Certain objects were causing crashes when used with a large draw distance.

Client/Server update SA-MP 0.3x RC2

- The function EnableVehicleFriendlyFire() will enable the friendly fire option for team vehicles. Some servers require friendly fire for players, but not on team vehicles.
- Adds new player special action SPECIAL_ACTION_CARRY for a carrying item animation.
- In 0.3x, the final parameter of OnVehicleDeath (killerid) will be the player who reported the vehicle dead. This should be renamed at some point, although, in the interest of keeping the callback compatible with old scripts, the name won't be changed for 0.3x.
- Additional sanity checks added for vehicle death reporting.
- Should solve any remaining issues with objects disappearing with certain camera angles, if the objects are using a large draw distance.

Optional Client update SA-MP 0.3x RC1-3-1

- Fixes some crashes caused by exploding vehicles.

Optional Client update SA-MP 0.3x RC1-3

- There was an issue with certain objects disappearing in front of the camera. This should be fixed in RC1-3.
- If a server uses friendly fire via SA-MP's team system, team damage will no longer effect team vehicles.
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
- When using the EditObject() tool, the scale mode might accidently be activated, meaning you could not save.

Optional Client update SA-MP 0.3x RC1-2

- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.

Model previews:
A new 'TextDraw' font ID has been added that allows you to create 2D previews of models in the game. Servers can specify the rotation and zoom of a preview.
SAMP 0.3x  Pmenu_s
SAMP 0.3x  Vmenu_s
SAMP 0.3x  Omenu2_s
Spoiler:


Some examples of selection menus that could be created with model previews:


Example scripts for the above are included with the Windows server.

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.



Credit to Deadspirrit for the above island.

Note: The above feature is still experimental. If you have problems with certain objects using a large draw distance, it's recommended you lower the draw distance of the effected objects.

Fixes:

0.3x contains some important netcode changes, including general security updates that address potential Denial of Service attacks against servers.

- A low-level netcode problem has been addressed that will lower the number of packets that need to be sent from the client and server.
- The potential for a player to send a 0-length command has been addressed.
- Limitations have been placed on the player's ability to query server information like the scoreboard data.
- %x in format() will no longer interpret large integers as being signed.


Last edited by Kollegah© on Mon Jan 28, 2013 3:38 pm; edited 1 time in total
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Loc
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:28 pm

Hmm LS RP is using this ..
Must wait Compton and Owen to reply on this
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:48 pm

The only one who is using it so far is LSRP because it ain't even released yet.

WCL will pass to it when it will be officialy and fully released.

Yes I knew about it's development since day one.
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:50 pm

Norbit wrote:
The only one who is using it so far is LSRP because it ain't even released yet.

WCL will pass to it when it will be officialy and fully released.

Yes I knew about it's development since day one.

http://forum.sa-mp.com/showthread.php?t=405580

There are links for client server,linux server etc.

I also think it would be a coo' idea with the object system like on LSRP where you can costumize it for your skin,because some skins here are getting an bandana inside their head or the blunt is inside the arm LOLOL.
New objects would be cool too,like a joint in the hand (We just have a blunt on the server)
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 5:10 pm

But it's not final yet.
It's all still RC version.
But I remember we used RC versions before so why not use 0.3x RC version?
I think we used 0.3e RC version.
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 6:00 pm

Gundus wrote:
But it's not final yet.
It's all still RC version.
But I remember we used RC versions before so why not use 0.3x RC version?
I think we used 0.3e RC version.
^
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 7:17 pm

seems to be awesome.
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 7:34 pm

not all 0.3x bugs fixed in RC.
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeTue Jan 29, 2013 7:47 am

Is it really so important we use 0.3x? I dont give a fuck if we use 0.3x or not. gad
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeThu Jan 31, 2013 1:41 pm

http://forum.sa-mp.com/showthread.php?t=411960

Good morning 0.3x
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Chevy
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeSat Feb 02, 2013 6:16 pm

So... What has it come to?
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PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitime

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