West Coast Life Roleplay
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesPortalRegisterLog in

 

 SAMP 0.3x

Go down 
+6
#wclmarcus
тесhnique
gundus
Compton/Kollay
Loc
RollingStone
10 posters
AuthorMessage
RollingStone
Post Lover
Post Lover
RollingStone


Posts : 400
Location : Earth

SAMP 0.3x  Empty
PostSubject: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:21 pm

SA-MP 0.3x RC
WHY DONT WE USE THIS FOR THE SERVER????

A new version of SA-MP (0.3x) is on its way. We're making an RC/beta available to server scripters so you can preview the new features before release. If you've been following SA-MP releases for a while, you'll know that the (x) version means this will likely be the final release in the current (0.3) branch.

Updates:

Optional Client update SA-MP 0.3x RC2-4

- Fixes "floating player attachments" problem. Player attachments would sometimes be seen floating, not connected to any player.
- The SA-MP nametag can now show the alt-tab/paused status of a player. Use the client command /nametagstatus to toggle this feature on/off.
- Some modified versions of hair and hat objects added.

Optional Client update SA-MP 0.3x RC2-3

- More fixes for material changing on objects. There were still some lighting issues and backface culling problems.

Optional Client update SA-MP 0.3x RC2-2-2

- Fixes several problems with changing object material colours, including lighting problems and crashes.

Optional Client update SA-MP 0.3x RC2-2

- Certain objects were causing crashes when used with a large draw distance.

Client/Server update SA-MP 0.3x RC2

- The function EnableVehicleFriendlyFire() will enable the friendly fire option for team vehicles. Some servers require friendly fire for players, but not on team vehicles.
- Adds new player special action SPECIAL_ACTION_CARRY for a carrying item animation.
- In 0.3x, the final parameter of OnVehicleDeath (killerid) will be the player who reported the vehicle dead. This should be renamed at some point, although, in the interest of keeping the callback compatible with old scripts, the name won't be changed for 0.3x.
- Additional sanity checks added for vehicle death reporting.
- Should solve any remaining issues with objects disappearing with certain camera angles, if the objects are using a large draw distance.

Optional Client update SA-MP 0.3x RC1-3-1

- Fixes some crashes caused by exploding vehicles.

Optional Client update SA-MP 0.3x RC1-3

- There was an issue with certain objects disappearing in front of the camera. This should be fixed in RC1-3.
- If a server uses friendly fire via SA-MP's team system, team damage will no longer effect team vehicles.
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
- When using the EditObject() tool, the scale mode might accidently be activated, meaning you could not save.

Optional Client update SA-MP 0.3x RC1-2

- On certain video cards, vehicle model previews were being drawn with fog.
- Streaming memory was not always being freed when viewing player skin model previews.

Model previews:
A new 'TextDraw' font ID has been added that allows you to create 2D previews of models in the game. Servers can specify the rotation and zoom of a preview.
SAMP 0.3x  Pmenu_s
SAMP 0.3x  Vmenu_s
SAMP 0.3x  Omenu2_s
Spoiler:


Some examples of selection menus that could be created with model previews:


Example scripts for the above are included with the Windows server.

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.



Credit to Deadspirrit for the above island.

Note: The above feature is still experimental. If you have problems with certain objects using a large draw distance, it's recommended you lower the draw distance of the effected objects.

Fixes:

0.3x contains some important netcode changes, including general security updates that address potential Denial of Service attacks against servers.

- A low-level netcode problem has been addressed that will lower the number of packets that need to be sent from the client and server.
- The potential for a player to send a 0-length command has been addressed.
- Limitations have been placed on the player's ability to query server information like the scoreboard data.
- %x in format() will no longer interpret large integers as being signed.


Last edited by Kollegah© on Mon Jan 28, 2013 3:38 pm; edited 1 time in total
Back to top Go down
Loc
Golden Poster
Golden Poster
Loc


Posts : 1677
Age : 26
Location : Balla Country.

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:28 pm

Hmm LS RP is using this ..
Must wait Compton and Owen to reply on this
Back to top Go down
Compton/Kollay
WCL Founder
WCL Founder
Compton/Kollay


Posts : 3340
Location : Los Santos

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:48 pm

The only one who is using it so far is LSRP because it ain't even released yet.

WCL will pass to it when it will be officialy and fully released.

Yes I knew about it's development since day one.
Back to top Go down
https://www.youtube.com/18Compton
RollingStone
Post Lover
Post Lover
RollingStone


Posts : 400
Location : Earth

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 3:50 pm

Norbit wrote:
The only one who is using it so far is LSRP because it ain't even released yet.

WCL will pass to it when it will be officialy and fully released.

Yes I knew about it's development since day one.

http://forum.sa-mp.com/showthread.php?t=405580

There are links for client server,linux server etc.

I also think it would be a coo' idea with the object system like on LSRP where you can costumize it for your skin,because some skins here are getting an bandana inside their head or the blunt is inside the arm LOLOL.
New objects would be cool too,like a joint in the hand (We just have a blunt on the server)
Back to top Go down
gundus
Veteran
Veteran
avatar


Posts : 973

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 5:10 pm

But it's not final yet.
It's all still RC version.
But I remember we used RC versions before so why not use 0.3x RC version?
I think we used 0.3e RC version.
Back to top Go down
тесhnique
West Coast Gangsta
West Coast Gangsta
тесhnique


Posts : 675

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 6:00 pm

Gundus wrote:
But it's not final yet.
It's all still RC version.
But I remember we used RC versions before so why not use 0.3x RC version?
I think we used 0.3e RC version.
^
Back to top Go down
#wclmarcus
Veteran
Veteran
#wclmarcus


Posts : 991
Age : 25
Location : love a rainy night

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 7:17 pm

seems to be awesome.
Back to top Go down
Guest
West Coast Gangsta
West Coast Gangsta
avatar


Posts : 615

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeMon Jan 28, 2013 7:34 pm

not all 0.3x bugs fixed in RC.
Back to top Go down
Jiggy
V.I.P
V.I.P
Jiggy


Posts : 937
Age : 24

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeTue Jan 29, 2013 7:47 am

Is it really so important we use 0.3x? I dont give a fuck if we use 0.3x or not. gad
Back to top Go down
peanutt
V.I.P
V.I.P
peanutt


Posts : 1500

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeThu Jan 31, 2013 1:41 pm

http://forum.sa-mp.com/showthread.php?t=411960

Good morning 0.3x
Back to top Go down
Chevy
Golden Donator
Golden Donator
Chevy


Posts : 677
Age : 26
Location : Southside Fargo

SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitimeSat Feb 02, 2013 6:16 pm

So... What has it come to?
Back to top Go down
Sponsored content





SAMP 0.3x  Empty
PostSubject: Re: SAMP 0.3x    SAMP 0.3x  Icon_minitime

Back to top Go down
 
SAMP 0.3x
Back to top 
Page 1 of 1
 Similar topics
-
» SAMP 0.3z RC3
» SAMP 0.3d RC5
» Problem with SAMP.
» My samp is crash
» SAMP aint working.

Permissions in this forum:You cannot reply to topics in this forum
West Coast Life Roleplay :: Basket-
Jump to: