Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a tactical shooter video game developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for Microsoft Windows. It was ported to Mac OS, PlayStation 2 and Xbox in 2002 and to the Nintendo GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled.
Unlike Clancy's other tactical shooter series, Rainbow Six, Ghost Recon is not based on any of his books. In a 2006 interview with the New York Times, Clancy suggested that the plot for the original Ghost Recon was inspired by a "letter" he had received from a CIA "official."[citation needed] When asked to provide more detail about the "letter," Clancy refused to comment further. Ghost Recon's success has spawned 2 expansion packs, Desert Siege and Island Thunder, as well as numerous sequels for video game consoles and the PC.
Tom Clancy's Ghost Recon: Desert Siege (2003)
Tom Clancy's Ghost Recon: Desert Siege is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Microsoft Windows and it was released in 2002.
Plot:
In the year 2009, old hostilities between Eritrea and Ethiopia have resurfaced. Colonel Tesfaye Wolde of the Ethiopian military had participated in illegal arms trades with Russian ultra-nationalists. Sparing no time at all, and with a newly refurbished arsenal, Col. Wolde seized the opportunity to reclaim Eritrea (which won independence in 1993). The situation garnered international interest when the conflict threatened the shipping lanes in the Red Sea. In response to a plea from the Eritrean government for international support, the Ghosts have been mobilized to stop Col. Wolde from advancing any further.
Tom Clancy's Ghost Recon: Island Thunder (2003)
Tom Clancy's Ghost Recon: Island Thunder is an expansion pack for Tom Clancy's Ghost Recon, released for Microsoft Windows and Xbox.
Plot:
In 2010 Cuba is free, or at least it's supposed to be. Since Fidel Castro's death in the storyline in 2006, the island of Cuba is wary of the communist rule it had been under for nearly 50 years. It's time for the first free and open elections since Carlos Prio Socarras, who was overthrown by Batista in the early 1950s. The FDG (El Frente Democratico de la Gente or People's Democratic Front) has fronted a man named Ariel Priego as their candidate. The FDG are an outspoken anti-American political faction that wishes to return Cuba to its long-standing communist dictatorship. Although the FDG publicly denies utilizing violence as a means of coercion, the reality is quite the contrary, as the Ghosts quickly discover. Now it is up to them to set things right again, without making it appear that the United States is getting its hands too dirty, and ensuring the elections proceed smoothly. The first few missions see the Ghosts conducting operations against arms and drug shipping operations by agents and allies of Priego, the ultimate aim being to prevent any strong-arming of voters on election day. When election day comes, the Ghosts are responsible for protecting a voting center in Havana, a task that proves none too easy as men loyal to Priego assault the building and take hostages elsewhere in the city. Unsurprisingly, Priego loses the election badly. Becoming desperate, he asks for help from his backers in Columbia, and FARC sends in hired soldiers to take Cuba by force. The Ghosts assist in defeating this effort, and FARC soon decides to cut its losses. Running out of allies, time, and options, Priego flees to an old fortress in a hilled section of Cuba. The Ghosts are ordered to assault the fortress and capture Priego alive. If he is killed, he could be made into a martyr all too easily, something that would be highly detrimental to the new Cuban government. The Ghosts succeed, destroying a helicopter that Priego had intended to use for his escape. Trapped and with his remaining soldiers killed, Priego surrenders.
Tom Clancy's Ghost Recon: Jungle Storm (2004)
Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon for the PlayStation 2. It contains the content of Island Thunder along with eight new single-player missions set in Colombia and additional multiplayer maps. Unlike the other games in the series before it, it received a T rating from ESRB due the more mild violence as opposed the graphic violence in the others.
Plot:
Taking place just after Island Thunder the Jungle Storm campaign is set in Bogotá, Colombia, the drug cartel that had aided and financed the FDG in their efforts in Cuba, the FARC, has initiated a number of terrorist attacks against the Colombian government who has allied themselves with America. After Colombia's call for help following an attack on a U.S. Embassy, America responds by deploying the Ghosts to restore order and put the cartel out of business. Once deployed, the Ghosts mobilize to face off with a newly-formed militia group called the MFLC (Movimiento de las Fuerzas Libres Colombianas), which is basically the southern equivalent of the FARC. The chaos caused by the MFLC is spreading into Ecuador and Peru, making the peacekeeping effort especially vital. Throughout the campaign, the Ghosts hunt down several of the MFLC's leaders, defend civilian centers spread throughout the region, free civilian prisoners, and cut off the flow of drugs in order to deny the MFLC financial backing. Although the Ghosts cause massive damage to the MFLC's war efforts, the MFLC and the FARC have connections to sleeper cells holed up in democratic Cuba. Unless they are told to hold back their use of force by their commanders in Colombia, they will cause widespread damage to Cuba and its populace. To prevent this senseless act of violence, the Ghosts assault the last major MFLC campsite in the hills, which surrounds a large radio tower. With the help of U.N. peacekeepers and captured personnel at the tower, the Ghosts shut down the sleeper cells in Cuba, paving the way for them to strike at the heart of the MFLC and ending their rebellion permanently. The game goes into little detail as to what happens after the MFLC are defeated, but supposedly their defeat shuts down the rebellion put up by the other rebel factions and the FARC across Colombia.
Tom Clancy's Ghost Recon 2 (2004)
Tom Clancy's Ghost Recon 2 is the third console installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft. It is a sequel to Tom Clancy's Ghost Recon. The game was released in North America for the Xbox video game console on November 16, 2004,[5] for the PlayStation 2 on November 30, 2004,[6] and reached the GameCube on March 15, 2005.[7] A Windows version was canceled in April 2005 in favor of Ghost Recon Advanced Warfighter.[8] The setting for the game is the Korean Peninsula. The GameCube and PS2 campaign occurs in 2007, while the Xbox campaign is set in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options, and voice command ability via microphone. The PS2 version generally received bad reviews, but the Xbox version was met with better reception. The game has been criticized by the North Korean government for its storyline.
Plot/Gameplay:
In the single player campaign, the player assumes the role of Ghost Team leader, Captain Scott Mitchell; Mitchell is described as "a consummate soldier", being a veteran of several armed conflicts and can use weaponry from any soldier class. In several missions the player is inserted alone and must complete the mission without assistance from the other Ghosts.
Tom Clancy's Ghost Recon 2: Summit Strike (2005)
Tom Clancy's Ghost Recon 2: Summit Strike is the expansion to Tom Clancy's Ghost Recon 2. There are several minor differences between Summit Strike, and Ghost Recon 2. The most notable being the difficulty, Summit Strike being regarded as the harder of the two. Other differences would include new multiplayer modes, such as Heli Hunt. This game can be played on the Xbox 360 via an emulator if you have an internet connection and a hard drive.
Storyline/Plot:
In 2012, the country of Kazakhstan has fallen into chaos. The Kazakh president and Security Council were assassinated in an explosion set by a notorious Afghan terrorists and arms dealer named Asad Rahil. With the President dead, the Kazakh military fractured into factions vying for political control of the country. Rahil quickly moved in and consolidated power using his corrupt Kazakh military contacts. A large group of soldiers loyal to the country of Kazakhstan has been working closely with U.N. ground forces to stabilize the region. The Ghosts have been sent in to capture Rahil and neutralize his military presence. They are working closely with a contact in the Kazakh military named Grigoriy Koslov. Together, the Ghosts and Koslov shadow the U.N. ground force’s assaults against Rahil’s troops and track him from the southern mountain ranges to the wastes of the arid badlands..
Characters:
Captain Scott Mitchell (Team Leader)
Master Sergeant Derrick Parker (Grenadier)
Sergeant First Class Joe Ramirez (Rifleman)
Staff Sergeant Alicia Diaz (Marksman)
Staff Sergeant Mike Kim (Marksman)
Staff Sergeant Marcus Brown Gunner (Gunner)
Staff Sergeant Jennifer Burke (Rifleman)
Staff Sergeant David Foster (Grenadier)
Sergeant Nick Salvatore (Gunner)
Grigory Koslov (Kazakh Intelligence Specialist)
Tom Clancy's Ghost Recon Advanced Warfighter (2006)
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft in 2006. As in previous Ghost Recon games, players command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery. Being a tactical shooter, Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program. Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later, in 2007.
Gameplay:
Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own.
Early screenshot of Xbox 360 version
Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly. Combat in Ghost Recon: Advanced Warfighter is more forgiving than previous games in the series. Players can often survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Ghost Recon series. However, players are unable to heal their health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly, so the game still relies more on tactical combat rather than arcade run-and-gun shooting. GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR. A few, such as the MR-C, are actually hypothetical prototypes. The game also makes use of various other pieces of equipment, including tanks, armored personnel carriers, and remote-controlled unmanned aerial vehicles.
Xbox 360 version Unlike all other versions of Ghost Recon: Advanced Warfighter, the Xbox 360 version gives the player the choice to use either a third person or first person view during the campaign mode. This version features a unique covering system, which allows the player to duck behind objects for covering and perform tactical maneuvers such as pop-and-shoot. In the Xbox 360 version, the player is accompanied by a squad of 3 AI-controlled teammates. While the player may issue orders to the entire squad, they cannot issue orders to any individual team member. The Xbox 360 and Windows versions of Ghost Recon: Advanced Warfighter feature a cross-com system.[1] This system allows the player to command not only his squad, but also other friendly units (e.g. helicopters, UAV drones, etc.). The cross-com system can be used in conjunction with the Intel map, which is a tactical map showing the entire play area, to issue commands. Additionally, the cross-com system highlights the position of any enemy soldiers that are spotted by the player or any members of the player's squad.
PS2/Xbox version The PS2/Xbox console version of Ghost Recon: Advanced Warfighter is a first-person shooter. Notably, these versions have fewer features than the Xbox 360 or the Windows versions; players only have a single AI-controlled teammate following them on missions (as opposed to a squad of 3 soldiers). Scott Mitchell (the main character) never speaks in this version.
PC version The PC version of Ghost Recon: Advanced Warfighter takes place from a first-person perspective. This version allows the player to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon series. It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situational awareness from the player. Like the Xbox 360 version, the PC version features a cross-com system that allows the player to issue commands to other friendly units (i.e. UAV drones or tanks), as well as to lay out attack routes and battle plans on a real-time tactical map. The cross-com system also highlights enemy soldiers spotted by friendly units, however unlike the Xbox 360 version, the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision. The PC version can take advantage of the presence of a PhysX card,[2] however the enhancements are only cosmetic and do not affect gameplay.[3] Before the start of a mission, the player is allowed to choose the weapons for the Ghost team, although this is done with no briefing given. A Ghost may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon. Every Ghost has a maximum weight he can carry. The more equipment a Ghost is carrying, the faster he will become fatigued when sprinting. Some of the weapons may be modified and the player can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips. Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range. Vertical fore grips increase stability at the expense of accuracy. Players can also take ammunition from the weapons of dead enemies or allies if the player's weapon is of the same caliber, but players are not allowed to pick up the discarded weapons themselves.
Multiplayer Online multiplayer on the PC edition has both versus and co-op mode. Versus mode features 32 players, which is double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows (the Xbox 360 version supports up to 16 co-op players). For those with the Xbox 360 version, some new Xbox Live features are included. For the Xbox 360 version the co-operative campaign (which currently features 8 missions - 4 of which are now available on the Xbox Live Marketplace) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single player campaign.
On June 22, Ubisoft released the Chapter 2 Downloadable Content for 1,200 Microsoft Points on the Xbox Live Marketplace.
The price of 1,200 Points was later reduced to 600.
In the UK, a special Game of the Year edition was released in late 2006 containing a card enabling the player to obtain (for free) all the marketplace content, including the Chapter 2 download. The game is also budget priced. The PlayStation 2 and Xbox versions have some similar online game modes and can be played with up to 8 players.
Plot:
Overview Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the U.S. and Mexican Presidents, recover stolen U.S. technology, and battle the rebellious Mexican forces. The story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.
Story The game takes place over the course of three days in 2013, beginning in Mexico City. A US spy plane carrying Guardrail IX, a device capable of disrupting wireless communications, is shot down over Nicaragua. Intelligence discovers a plot to transfer the device to rebels in Mexico City and the Ghosts are sent in to retrieve it. One of the rebels is identified as Colonel Carlos Ontiveros, son of Mexican Gen Ontiveros who was a student of Bud, Mitchell's friend and a UH-60 pilot. The mission is aborted when a coup d'état begins in Mexico City and the Ghosts are ordered to the capital immediately, where a summit involving US President Ballantine, an unnamed Canadian Prime Minister, and Mexican President Ruiz-Peña, who are signing the North American Joint Security Agreement (NAJSA), is taking place. The summit is attacked by Mexican revolutionaries who kill the Canadian Prime Minister and force the Presidents of the US and Mexico into hiding. Mitchell is sent to extract both leaders. President Ballantine is safely evacuated to Air Force One but is unable to take off due to the danger of being shot down. President Ruiz-Peña is evacuated to the US Embassy in Mexico City where a bomb destroys the embassy, but the Ghosts fend off a massive onslaught long enough for help to arrive. Ruiz-Peña allows the US forces to fight the rebels and restore order. Mitchell is tasked with destroying artillery to open the road for an assault on Chapultepec, where 50 M1A2 Abrams tanks given to the Mexican government as part of NAJSA lie idle. He is later ordered to rescue the American advisory group who had been training the Mexicans in how to use them and "borrow" a few tanks. The rebels use Guardrail IX to monitor US communications and a rebel special forces group called the Aguila 7 ambush the Ghosts protecting President Ballantine. Mitchell is ordered to rescue him, which is successful, but the Nuclear Football is stolen by the rebels and with the Guardrail IX, the rebels are able to control US ICBMs, which cause China and Russia to ready their own. Mitchell is ordered to retrieve the Guardrail IX and the Football, but only disables the Guardrail IX. His team is then ordered to clear several blockades in Mexico City to allow US tanks to pass. While being extracted, Major General Martin's Black Hawk Helicopter is shot down and Mitchell is ordered to defend him until he can be extracted. US forces then begin a final push towards the Zocalo Plaza where General Ontiveros is held up inside the Palacio Nacional. Mitchell destroys the last pieces of the Guardrail IX before sneaking into the palace. General Ontiveros is there, captured while attempting to flee. Ontiveros manages to escape and hijacks Bud's Black Hawk, killing Bud in the process. He flies to the wrecked US embassy and begins transferring the codes for the US nuclear arsenal. Mitchell and his team raid the embassy, recover the football and kill Carlos. A retired US Army general who was opposed to the NAJSA is discovered to be the traitor within the US government that had been assisting Ontiveros and Aguila 7 in their activities.
Characters:
Characters
President James Ballantine - President of the United States. Ballantine comes under fire during the coup, and tries to escape through the airport with Captain Jennifer Burke's team. However, Burke is presumably killed in action and Ballantine is taken hostage. He is later rescued by Captain Mitchell's Ghost team and returned safely to the U.S.
President Ruiz-Peña - The Mexican President. He comes under fire when the coup begins, and is rescued by Mitchell's unit. He is transported to the Embassy, which explodes, killing Captain Abreu. Ruiz-Peña survives, and is moved to safety.
Prime Minister of Canada (unnamed) - Killed during the coup.
Antagonists
General Ontiveros - Carlos's father, and mastermind of the coup. Friend and ally of General James Monroe. He is captured by US Forces in Palacio Nacional.
Colonel Carlos Ontiveros - General Ontiveros's son and Aguila Seven's leader. He opposes the NAJSA idea, and stages the coup to prevent it from happening. He is killed at the destroyed U.S. Embassy when Mitchell shoots him off the roof, causing him to fall to his death.
General James Monroe - Ontiveros' ally in the United States. Monroe is a retired General, who was opposed to the concept of NAJSA, and feed information to the rebels in an attempt to put his close friend General Ontiveros in power. He is not seen until a news broadcast at the end of the Xbox360 version of the game where he is seen being escorted by police, having been arrested for his part in the coup.
Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007)
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. It expands on the game play of Ghost Recon Advanced Warfighter and is the fourth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft. The game takes place in 2014, immediately after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.
Gameplay:
Xbox 360 and PS3 versions The game play is similar to the first GRAW, although some new features, like Eternal Eyes, have been added to improve gameplay. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with fewer problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof"). The game also features Crosscom 2.0.
PC Version The PC version gameplay is vastly different from the console iterations, and plays out more similar to the original Tom Clancy's Ghost Recon, taking place from a first-person perspective and requiring the use of advanced tactics, and to some degree micro-managing of team mates. Developed by GRIN Interactive, and built on their proprietary engine called "Diesel 2.0", only a few in-game assets such as voice-overs and Cross-Com and Narcom videos remain the same. The overall story is also the same, but missions play out in a completely different manner. Overall game play has remained largely the same from Ghost Recon Advanced Warfighter (PC). The game also features Crosscom 2.0.
Crosscom 2.0 Crosscom 2.0 is the latest version of the Crosscom technology that was first featured in Ghost Recon Advanced Warfighter. One significant change is the addition of the improved Crosscom system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing, and the ability to direct their movements from there or tell them to take out a specific target. It also adds many new commands including "Recon" and "Assault" modes. In "Recon" mode the AI will not attack the enemy unless they come under direct fire, which makes it easier to sneak past or set up ambushes for enemies. They will also use suppressed (silenced) weapons when available. The "Assault" mode makes the AI engage at will.
Team Selection In this release, the player can select each NPC to bring along for each mission rather than choosing a preselected team, as in Ghost Recon: Advanced Warfighter. Choosing the correct teammates plays an important role as certain teammates perform better on certain missions (e.g., choosing the anti-tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives the player his objective and a rough estimation of the amount of enemies the team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm. Another feature is that the Riflemen have a different Assault Rifle each.
Multiplayer Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. Characters can now "slide" into a crouched position while running, just like in the first GRAW. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. In multiplayer the player can choose from four weapon classes, including Rifleman, Grenadier, Automatic Rifleman, and Marksman. Choosing the rifleman class makes the player more proficient with rifles, the automatic rifleman more proficient with machine guns, and so on. Another new feature added to multiplayer is full-screen cross-com. As in singleplayer mode, the player can hold down the right button and bring up the fullscreen view. This can be used to view friendly players' views as well as the Drone, but cannot be used to give commands or manually fly the drone. Games are created by Xbox Live and PlayStation Network users and can be up to 16 players, common game types are headquarters 8 v 8 or headquarters 5 v 5 pistols only. Split Screen is available on the console versions, which supports up to four players.
Plot:
The game begins in Ciudad Juárez, one day after the events of the first GRAW, where rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros in the first game, the insurgency has continued under the leadership of Juan de la Barrera, even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Politically Congress hasn't decided to take full military action against the rebels, so legally the Ghost Team "doesn't exist". Immediately after arriving in Mexico, the Ghosts are put to work destroying a sizable rebel position guarded by two large artillery pieces, enabling additional American forces to reach the main battle-zone. Shortly thereafter, Mitchell aids in an aerial attack against a rebel supply base from Blackhawk 5, annihilating two enemy weapons convoys in the process. The Ghosts also learn that de la Barrera has obtained old Ukrainian Red Star IV nuclear warheads. Combined with several medium-range, Pakistani-built Kashmira-II missiles stolen from cargo ships in the Canal, the rebels now possess the ability to destroy any major city in the United States. With the WMD threat confirmed, the Ghosts travel to Ciudad Juárez to search for the nukes, and link up with loyalist Mexican Army troopers led by Colonel Jimenez. Aided by Mexican armored vehicles and American fighters, the Ghosts and their allies clear out much of the rebel presence from the city, neutralizing several checkpoints before crushing a rebel stronghold in the local marketplace. As the Mexican troops advance to secure the marketplace, however, an underground explosion rips through the district, killing the loyalist vanguard and flooding the area with deadly radiation. Mitchell's Team gets pinned down by a group of Rebel Tanks and is forced to call in an Air Strike to take them out, effectively destroying the United States' claims to not having any involvement in the conflict between Mexican and Rebels forces. Realizing that the market held one of the missing Red Star IV's and containment was lost, Keating orders a retreat. After linking back up with Jimenez and his soldiers, intelligence arrives suggesting that a local journalist with inside access to the rebel leadership knows the location of the remaining two nukes, and is willing to come forward and assist the Americans. Working with Jimenez's most elite troopers, the Ghosts destroy a series of anti-aircraft batteries and hold off a devastating rebel counterattack, enabling the journalist to be extracted safely, and the information she holds preserved. With all other assets devoted to protecting the reporter, Mitchell and his squad link up with Blackhawk 5 in front of a local church for evacuation. Disaster strikes when Blackhawk 5 is crippled by enemy RPG fire and brought down, and the Ghosts, now cut off from rescue, are forced to defend themselves against a group of heavily-armed and highly-trained mercenaries assisting the rebels. Barely escaping the immediate warzone via Humvee, the vehicle is hunted down and destroyed by a rebel Havoc helicopter, killing the driver, PFC Provenanzo and incapacitating Mitchell's team members. Mitchell manages to escape aboard Blackhawk 9 with the aid of a Mexican soldier, before providing air support for the American salvage convoy sent to recover Blackhawk 5. Having captured both Lieutenant Rosen (Mitchell's friend and field runner) along with the remains of the helicopter, the rebels attempt to use this victory as a propaganda tool, claiming that the Americans were behind the deaths of the Mexican soldiers killed at the market place. Unfortunately for the rebels, the Ghosts shut down their attempts at media manipulation by destroying the Blackhawk wreckage (removing the evidence of the American loss), before storming a heavily-defended, mercenary-controlled hacienda to rescue Lieutenant Rosen, weathering a powerful reprisal from mercenary reinforcements before they can be extracted. With the intelligence gathered from both the Mexican journalist and Lieutenant Rosen, the Americans finally have the location of the last two nukes, back in Ciudad Juárez. Destroying additional enemy anti-air defenses around the site, Mitchell leads one team of Ghosts to secure the exterior of the target building while a second unit of Ghosts, led by Derrick Parker, assaults the site directly. As Mitchell and his team bravely battles off a strong force of rebels, Bravo Team secures one of the nuclear weapons, but are stymied by de la Barrera, who escapes with the last warhead. Fighting through a densely-packed urban warzone, often faced with rebel APCs, machine-gun nests and anti-tank units along with the mercenaries, the Ghosts eventually punch through the enemy lines and kill de la Barrera, removing the rebel leadership, but do not find the last nuke. The mercenaries have taken it and intend on using it against the United States in a final act of revenge. US intelligence finds out that the mercenaries plan to take the nukes to El Paso, Texas, in order to destroy a large dam and the city around it. The dam turns out to be on top of a major American military installation where the mercenaries successfully hacked the US anti-ballistic missile defense grid, leaving the country vulnerable to nuclear attack. Discovering that the nukes are not, in fact, in El Paso, the Ghosts return to Ciudad Juárez, fighting through the last, desperate enemy forces to discover the last warhead has been armed and installed in one of the Khasmira-II missiles. Mitchell and his team end up pinned down on a balcony overlooking the launch site. With little time to spare, and President Ballentine unwilling to destroy the entire city in order to neutralize the threat, the Americans try to use an EMP missile fired by air support to disable the launchers. However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing air support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me here, you know this is the only way." An American fighter fires the EMP missile, eliminating the threat but catching the Ghosts directly in the blast. The view cuts to Mitchell falling back by the explosion, with faint voices from Mitchell's crosscom. Lieutenant Rosen's Blackhawk can be seen from this view, and while Keating and Rosen plead with him to stay alive, President Ballantine thanks him for saving the nation. Rosen's chopper hovers over Mitchell, Rosen appears on the crosscom saying "Soldier, you're going home" and the game then cuts to the credits. Mitchell and his team survives, as he leads the JSF Forces in Tom Clancy's EndWar and some of his former team members serve as battalion commanders, which takes place after the events in Advanced Warfighter 2.[4] His survival is also confirmed in another Tom Clancy game, H.A.W.X., where the player provides close air support for Mitchell and his team in several missions seven years after the events of Advanced Warfighter 2.
Last edited by Ghost on Thu Jul 12, 2012 5:49 pm; edited 2 times in total