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 Tazer for [PD]

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M1ST3R M4NG4N0
Trickey
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Brown
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PostSubject: Tazer for [PD]   Tazer for [PD] Icon_minitimeSun Dec 18, 2011 7:50 pm

so a tazer would be cool for us since people saying we dming them :/
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gundus
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeSun Dec 18, 2011 8:11 pm

I think CPT's working on it.
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Trickey
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeSun Dec 18, 2011 8:32 pm

+1100000000000000000000000000000000000000000000000000000000000000000001
me gusta evil

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M1ST3R M4NG4N0
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeSun Dec 18, 2011 9:01 pm

+1 We need tazers it's very bad that PD have to shoot everyone in order to arrest. Loc Dog
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeSun Dec 18, 2011 9:58 pm

Yeah tazers, PD needs em so we don't have to lower hp an unarmed person to crack position

but We obviously can't taze armed suspects that are running with guns/shooting, it will seem
unfair

i definitely think only unarmed suspects with fist/melee weapons are when tazers are used

run up to the suspect, /taze and he hits the floor

And PD doesn't have a /cuff [ID] or /drag [ID] either, it says "unknown cmd" In game

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Fact.
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeMon Dec 19, 2011 3:06 pm

but if u abuse it, like they do on SOLS lol?
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►Randy◄
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeMon Dec 19, 2011 7:51 pm

Fact. wrote:
but if u abuse it, like they do on SOLS lol?
If they asking for a Tazer, it's for something more RPly, not to abuse the hell out of it blunt fuck that/dumb bitch
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Rick
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitimeTue Dec 20, 2011 2:27 pm

It has been forwarded to the development team before and is being worked on. Locking.
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PostSubject: Re: Tazer for [PD]   Tazer for [PD] Icon_minitime

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