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| New Rules - February 11 2012 | |
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+9Domino quixxx Weedie Micklo Rhyme [AFK]Lil Dan 305 Notorious Mario Rick 13 posters | Author | Message |
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Rick Legend
Posts : 865
| Subject: New Rules - February 11 2012 Wed Nov 30, 2011 8:24 pm | |
| - Quote :
- 47. The police faction can character kill you when needed by imprisoning you for life, if you commit a large amount of crimes often. This decision first needs to be approved by a lead administrator.
48. You cannot steal weapons from the police officers or the police headquarters. This is in order to inject a dose of control and realism, also to protect the officers from being randomly attacked for their equipment. If you need to disarm an officer in-character, you can do it through role play wise, but you cannot take his weapons in your inventory. 49. Police officers can return to the scene after being killed as back up, not having a memory of what happened before. This means if a police officer is killed, he can return if called as back up to join the pursuit, shoot out, search or arrest. New rules that will enforce a little more realism towards the police. Rule 47 - will add some fear to the criminals, don't commit crimes over the limit or you may be character killed, try to avoid getting police attention and confronting them violently. Rule 48 - Don't steal weapons from the police, or attack them to take their weapons, this is very wrong and doesn't happen in real life like it does in the server. Rule 49 - Just because you killed the four officers online doesn't mean that the whole city department is dead and you're free. You can still be wanted and the police would chase you realistically. If you happen to kill a police officer, don't just stand in the same area like nothing happened - run, lay low and hide somewhere, they're still after you. - Spoiler:
- Quote :
- 37. You cannot heal yourself during a shoot out. You cannot get health from a food location and return to the scene. Healing is allowed only when the shoot out has ended completely.
38. You must use a '/me' to take out a weapon when you are being aimed at from close by another player, even if it's a small one. Realistically the person would see your movement and react. You must perform one '/me' for reaching for your weapon and one '/me' for pulling it in your hand(s). 39. You cannot take advantage when a player who has the UPPER HAND goes away from keyboard. Example, you cannot run away from somebody who is aiming a gun at you, if he has to go away from keyboard. However, if you have the UPPER HAND and the other player is away from keyboard, you are allowed to engage in role play. Example, if you see an enemy standing outside and the player is away from keyboard, you CAN engage in role play by going to him and wait for him to come back. 40. The faction vehicles belong to the faction members. In-character, only they may have the keys to them. You cannot take a faction vehicle and claim it as yours, if you are not from the faction. 41. Every weapon you have is on your character. It is either on the character or in a nearby vehicle he used. You cannot refuse to give your weapon to another player, if he takes it through proper role play. 42. You cannot lie out of character about situations when asked by an administrator, concerning an in-game situation, report or an appeal. 43. If you role play having/wearing a bag/briefcase, you must have either /bcase or a parachute from a 24/7 store on AT ALL TIMES. 44. When attacking or being attacked, you may take a big weapon out with a '/me', ONLY from a bag (rule 43), vehicle or house (inside). You cannot type '/me takes out his AK-47' in the middle of the street. 45. Burning and exploding faction HQs is allowed to be role played only with an administrator's permission. 46. If you leave a gang or simply change your name, your stuff such as weapons, money, will NOT be given back to you on your new account (you cannot transfer them). However, if your name is 'Example' and you join a faction, you are allowed to change your name to '[TAG]Example' and transfer your weapons and money, since it is the same character. Pay attention to the new rules, especially rule 41, 43, 44 and 46. The administrator team thought over those rules the past days and agreed over them. Discuss and ask questions about them here.
Last edited by Rick on Sat Feb 11, 2012 9:41 pm; edited 4 times in total | |
| | | Notorious Mario Book Writer
Posts : 349
| Subject: Re: New Rules - February 11 2012 Wed Nov 30, 2011 9:55 pm | |
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| | | 305 Legend
Posts : 505 Location : 305 Miami ☢☢☢ The ORIGINAL 305/Mia/M since the OLD School days
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 12:25 am | |
| Wouldn't rule 44 change the Attacking in Daylight rule? | |
| | | [AFK]Lil Dan Golden Poster
Posts : 1835 Age : 28 Location : Asylum
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 12:34 am | |
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| | | Rhyme Golden Poster
Posts : 1000 Age : 25 Location : New Jersey, U.S.A.
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 3:24 am | |
| I don't like rule 40 to much. I mean IRL someone could jack a gang car by hotwiring it or something else. They could then IRL lie it's their's to a fellow gang member or something even if it has been hotwired. The other rules I agree on. Rule 40 is just unrealistic.
Last edited by Rhyme on Thu Dec 01, 2011 3:28 am; edited 1 time in total | |
| | | Notorious Mario Book Writer
Posts : 349
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 3:28 am | |
| - Rhyme wrote:
- I don't like rule 40 to much.
I kind of agree. I see no reason why you can't hotwire the vehicle. | |
| | | Rhyme Golden Poster
Posts : 1000 Age : 25 Location : New Jersey, U.S.A.
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 3:29 am | |
| Yeah man IRL someone could hotwire it and claim it as their's. So, that rule takes realism away. | |
| | | Rick Legend
Posts : 865
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 3:34 am | |
| What's wrong with it? I've had people take the MC's bikes and go as far as to argue with me OOC-ly that, role play wise, it's their bikes, they own them and they didn't take them from our club (which they did). It wasn't bad the fact that he took it, it's the fact that we had no faction vehicles. They can steal them with the proper role play, the rule doesn't say they can't be stolen. I think it's annoying for a faction to spawn or go to their area and see all of their cars missing. Factions having vehicles should be an advantage, not a problem.
Last edited by Rick on Thu Dec 01, 2011 3:35 am; edited 1 time in total | |
| | | Micklo Legend
Posts : 995 Age : 26
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 3:35 am | |
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| | | [AFK]Lil Dan Golden Poster
Posts : 1835 Age : 28 Location : Asylum
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 9:02 am | |
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| | | Weedie Veteran
Posts : 882 Age : 49
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 9:07 am | |
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| | | quixxx Banned Player
Posts : 723 Age : 28
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 4:17 pm | |
| I hate the rule with the /me, if you press enter, youre dead. | |
| | | Domino Known Player
Posts : 108 Age : 29
| Subject: Re: New Rules - February 11 2012 Thu Dec 01, 2011 6:22 pm | |
| - quixxx wrote:
- I hate the rule with the /me, if you press enter, youre dead.
Lol then dont try reaching at your gun while being aimed.. would you rly try to reach toward a weapon of your if you have a gun COCKED pointed at your head with a finger coined around the trigger? EVERY move not in the place, the finger pulls the tigger and next thing you see is black and your body is on the ground. What I suggest is to RP fear and just cooperate with the guy who aims a gun at you. Even if he has intentions to kill you, dont be a wiseguy and try to run away, just try to convince him to let you go but dont PG and non RP trying to escape, the whole idea of a roleplay server isn't to WIN WIN WIN someone, it's to create roleplay and enjoy your staying in the server, even if you loose.. so what? you only loose ICly not OOCly. So to conclude it all, roleplay, dont hate OOCly, dont act hero. | |
| | | Rhyme Golden Poster
Posts : 1000 Age : 25 Location : New Jersey, U.S.A.
| Subject: Re: New Rules - February 11 2012 Sat Dec 03, 2011 8:12 pm | |
| So basicly rule 40 was started just because people are pissed off the MC bikes are being taken? Actually, with the proper RP they can be stolen. Someone can claim it as their's. Cause they stole it. Honestly the only cars that are being stolen that I know of are the MC bikes. I don't see any other faction cars being taken. | |
| | | Rick Legend
Posts : 865
| Subject: Re: New Rules - February 11 2012 Sat Dec 03, 2011 8:51 pm | |
| Not only MC vehicles. The same happened to PD vehicles, also I remember a guy taking Cesar's car and claiming to own it IC as well, plus other minor incidents. Sometimes people just take the faction cars for the sake of it, not because they need them or they want to steal them, often with no role play at all. They can still be stolen, but half of the time people take them for no reason at all, to "piss" people or to evade a shoot out. | |
| | | Juggalo Known Player
Posts : 114 Age : 24
| Subject: Re: New Rules - February 11 2012 Fri Dec 09, 2011 4:39 am | |
| Looks Good so its all good for me | |
| | | Connection Veteran
Posts : 914 Age : 27
| Subject: Re: New Rules - February 11 2012 Fri Dec 09, 2011 5:21 am | |
| Din't like rule 46. such much XD , but of course I respect it. But here I got something , I'f you leave with out CK like : IN PD , chief of the polices fires something that ain't CK so he can hold his money. And I'f you trying too escape from a faction / Gang and you ain't known in it such much , and you succeed you should hold you're money too. Or like , you getting CK'ed but before that the suspect rob his House/Bank or whatever , he gets all of his money , later he can do works for the suspect and earn a BIT of the money back , but everything have too be really good Roleplayed. (( Know where I'm going ? and that is realistic too! if you thinking about it carefully )).
And yh Rick! I din't gave up! XDD lool.
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| | | Rick Legend
Posts : 865
| Subject: Re: New Rules - February 11 2012 Fri Dec 09, 2011 8:56 am | |
| - Maketoo wrote:
- Din't like rule 46. such much XD , but of course I respect it. But here I got something , I'f you leave with out CK like : IN PD , chief of the polices fires something that ain't CK so he can hold his money. And I'f you trying too escape from a faction / Gang and you ain't known in it such much , and you succeed you should hold you're money too. Or like , you getting CK'ed but before that the suspect rob his House/Bank or whatever , he gets all of his money , later he can do works for the suspect and earn a BIT of the money back , but everything have too be really good Roleplayed. (( Know where I'm going ? and that is realistic too! if you thinking about it carefully )).
And yh Rick! I din't gave up! XDD lool. The rule is so that players who are loyal to their factions or characters will have an award. They worked with their characters to climb the ladder into reaching a high rank and gain money. In the same time, new characters will be dependent on them for financial support or weapons. Sometimes I pay lower ranks in my faction for the work they do, with which they are motivated and I help them in-character. Example, a new member had no cash and no weapons, and I talked to him, appointing him to be a guard of the garage. We made a role play where I hook him up with a good weapon and settle him down. Without me, he wouldn't have gotten one at the moment. Things like that raise the role play, that's partly why the rule is in. | |
| | | Domino Known Player
Posts : 108 Age : 29
| Subject: Re: New Rules - February 11 2012 Fri Dec 09, 2011 9:18 am | |
| - Rhyme wrote:
- So basicly rule 40 was started just because people are pissed off the MC bikes are being taken?
Actually, with the proper RP they can be stolen. Someone can claim it as their's. Cause they stole it. Honestly the only cars that are being stolen that I know of are the MC bikes. I don't see any other faction cars being taken. IRL bikers have recognition signs on their bikes ( most of them) so even if you steal the bike and change the plate, they will know the bike is their and will cut your head off, so the rule is perfect, dont steal faction vehicles there's enough vehicles around LS and you can use them and be satisfied. | |
| | | ►Randy◄ Bronze Donator
Posts : 534 Age : 26 Location : Ganton, Los Santos
| Subject: Re: New Rules - February 11 2012 Sat Dec 10, 2011 4:17 am | |
| - Rick wrote:
- Maketoo wrote:
- Din't like rule 46. such much XD , but of course I respect it. But here I got something , I'f you leave with out CK like : IN PD , chief of the polices fires something that ain't CK so he can hold his money. And I'f you trying too escape from a faction / Gang and you ain't known in it such much , and you succeed you should hold you're money too. Or like , you getting CK'ed but before that the suspect rob his House/Bank or whatever , he gets all of his money , later he can do works for the suspect and earn a BIT of the money back , but everything have too be really good Roleplayed. (( Know where I'm going ? and that is realistic too! if you thinking about it carefully )).
And yh Rick! I din't gave up! XDD lool. The rule is so that players who are loyal to their factions or characters will have an award. They worked with their characters to climb the ladder into reaching a high rank and gain money. In the same time, new characters will be dependent on them for financial support or weapons. Sometimes I pay lower ranks in my faction for the work they do, with which they are motivated and I help them in-character. Example, a new member had no cash and no weapons, and I talked to him, appointing him to be a guard of the garage. We made a role play where I hook him up with a good weapon and settle him down. Without me, he wouldn't have gotten one at the moment. Things like that raise the role play, that's partly why the rule is in. Nice idea Ricky, I've been at GSF for so long... | |
| | | Appo Known Player
Posts : 104 Age : 26 Location : Netherlands
| Subject: Re: New Rules - February 11 2012 Mon Dec 12, 2011 9:07 pm | |
| Now hope everbody will do this:D | |
| | | Rick Legend
Posts : 865
| Subject: Re: New Rules - February 11 2012 Sat Feb 11, 2012 9:41 pm | |
| Bump. - Quote :
- 47. The police faction can character kill you when needed by imprisoning you for life, if you commit a large amount of crimes often. This decision first needs to be approved by a lead administrator.
48. You cannot steal weapons from the police officers or the police headquarters. This is in order to inject a dose of control and realism, also to protect the officers from being randomly attacked for their equipment. If you need to disarm an officer in-character, you can do it through role play wise, but you cannot take his weapons in your inventory. 49. Police officers can return to the scene after being killed as back up, not having a memory of what happened before. This means if a police officer is killed, he can return if called as back up to join the pursuit, shoot out, search or arrest. New rules that will enforce a little more realism towards the police. Rule 47 - will add some fear to the criminals, don't commit crimes over the limit or you may be character killed, try to avoid getting police attention and confronting them violently. Rule 48 - Don't steal weapons from the police, or attack them to take their weapons, this is very wrong and doesn't happen in real life like it does in the server. Rule 49 - Just because you killed the four officers online doesn't mean that the whole city department is dead and you're free. You can still be wanted and the police would chase you realistically. If you happen to kill a police officer, don't just stand in the same area like nothing happened - run, lay low and hide somewhere, they're still after you. | |
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