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 [UPDATE] Faction functionality

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Yepperson
Server Developer
Server Developer
Yepperson


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[UPDATE] Faction functionality Empty
PostSubject: [UPDATE] Faction functionality   [UPDATE] Faction functionality Icon_minitimeThu Mar 24, 2016 3:20 am

One thing that annoyed me about the old WCL script is the fact that you had relog, change name, and then register a new account after you joined a faction. This is something I was trying to remove back in the huge update in 2014 but I never got it working correctly. Nevertheless, it's working now.

Players will not have to connect with a tag to join a faction. You will need to add the tag to your name if you reconnect to the server at a later moment. The script works as follows:

> Player without a tag receives an invitation to join a faction.
> Player accepts
> The faction's tag is added to the player's name
> Player is asked to return to the class selection screen (This is being considered!)
> Player leaves or gets kicked
> The faction's tag is removed from the player's name

Command checks are NOT based on your skin or tag. This means that you can ask an administrator to change your skin at any moment and still be able to use the commands linked to your faction.
If you wish to have a custom tag in your name for whatever reason (i.e.: b64), then please put it at the end of your name. The script checks for tags at the start of your name to kick players who are factionless but join with a tag.

You can use /fhelp in game for all the available commands if you're a member or leader of any faction.

The update has not been implemented yet. There's a very basic version of the script active already but it lacks a ton of functionality which is included in this update.
The update has been implemented.


Last edited by Yepperson on Sun Mar 27, 2016 5:28 am; edited 1 time in total
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Yepperson
Server Developer
Server Developer
Yepperson


Posts : 618

[UPDATE] Faction functionality Empty
PostSubject: Re: [UPDATE] Faction functionality   [UPDATE] Faction functionality Icon_minitimeSun Mar 27, 2016 3:30 am

The script that handles a faction's hierarchy has been developed. Leaders and those with the right to adjust ranks can simply type /feditranks or /fer to adjust total ranks used by the faction and the rank names of each of them.

A guide on how to work with this script will follow, though it is much like the assign rights script: https://west-life.forummo.com/t8417-faction-moderation-using-the-faction-tools#126001

Faction moderators and level 5 administrators can now change the tag and the name of a given faction. If you want to change your tag or your name, please message any level 5 admin or faction mod.

The update has not been implemented yet.
The update has been implemented.


Last edited by Yepperson on Sun Mar 27, 2016 5:27 am; edited 1 time in total
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Yepperson
Server Developer
Server Developer
Yepperson


Posts : 618

[UPDATE] Faction functionality Empty
PostSubject: Re: [UPDATE] Faction functionality   [UPDATE] Faction functionality Icon_minitimeSun Mar 27, 2016 5:27 am

Both scripts are now active on the server.
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[UPDATE] Faction functionality Empty
PostSubject: Re: [UPDATE] Faction functionality   [UPDATE] Faction functionality Icon_minitime

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 Similar topics
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» [Faction Moderation] Using the faction tools
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