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 SAMP 0.3z RC3

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gundus
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 10:16 am

I see no problem with getting killed while afk.
Don't want to be killed while afk? /q or go somewhere safe.
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Mr Whoope.
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 2:02 pm

WAT I can get killed when I'm afking? That means I can't abuse ESC anymore when I'm about to die? ://
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Scandinavia
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 3:08 pm

Better use Joypad whilst you can!
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ThaBomb
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 3:08 pm

What if hackers join the server and kill you while you're afk?
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OLD_SCHOOL
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 3:18 pm

Why the fuck is SAMP still getting updates?
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gundus
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 3:25 pm

Because it is like one of the most graphically advanced games of 2014, duhh


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stalkur
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 4:13 pm

Gundus wrote:
Because it is like one of the most graphically advanced games of 2014, duhh



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Slick
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 5:17 pm

Meebo wrote:
Gundus wrote:
Because it is like one of the most graphically advanced games of 2014, duhh

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http://gtaforums.com/topic/488840-iiivcsa-screenshots-and-other-media-thread/

 Very Happy 
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Mr Whoope.
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 5:55 pm

Second picture is more like Iraq, not LS.
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stalkur
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 6:00 pm

I don't think Graphic mods were also released by Rockstar as a means to upgrade GTA, were they?That doesn't include any Graphic advancement if it's made by a guy that's not even affiliated to R* games.
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Micklo
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PostSubject: Re: SAMP 0.3z RC3   Sat Jan 18, 2014 10:20 pm

I've tried it, and there has been a no lag shooting script on a different sa-mp server known as CSS-SAMP which is great. I tested the new sa-mp beta on some death match server on the hosted list and it's pretty much the same compared to that SA-MP server (CSS-SAMP).
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Buhinc
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 8:36 pm

Okay guys I've tried this things and it's pretty interesting to script with it, for example I can raise Damage if players is shot in different parts of body there are 7 parts
-CHEST
-CROTCH
-LEFT ARM
-RIGHT ARM
-LEFT LEG
-RIGHT LEG
-HEAD

- I can make if player is shot in leg he will fall down or something like that
- I can make if player is shot in head it can be instant kill
- I can make if player is shot in body he can bleed for example every 10 seconds -3 Health points or something like that, so player will be forced to reach hospital (and than effect will be somehow removed, maybe with /cure command or at pickup in hospital or something)
- As I mentioned I can make different damage at parts of body, Head 50 HP points or more? ...
- I can make different dmg with different weapon..
- If player is shot in arm I can add that there is possible to drop a weapon? (here would be random thing involved 50:50 to drop weapon or not.. sure if player is shot in right hand cuz SAMP made players to wear weapons in right hand.)

EDIT: I can make those effect like dropping weapons and bleeding if player's health is under 50%..

Now I want your opinions and suggests here, thank you.
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Yepperson
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 8:48 pm

Bull / Buhinc wrote:
Okay guys I've tried this things and it's pretty interesting to script with it, for example I can raise Damage if players is shot in different parts of body there are 7 parts
-CHEST
-CROTCH
-LEFT ARM
-RIGHT ARM
-LEFT LEG
-RIGHT LEG
-HEAD

- I can make if player is shot in leg he will fall down or something like that
- I can make if player is shot in head it can be instant kill
- I can make if player is shot in body he can bleed for example every 10 seconds -3 Health points or something like that, so player will be forced to reach hospital (and than effect will be somehow removed, maybe with /cure command or at pickup in hospital or something)
- As I mentioned I can make different damage at parts of body, Head 50 HP points or more? ...
- I can make different dmg with different weapon..
- If player is shot in arm I can add that there is possible to drop a weapon? (here would be random thing involved 50:50 to drop weapon or not.. sure if player is shot in right hand cuz SAMP made players to wear weapons in right hand.)

EDIT: I can make those effect like dropping weapons and bleeding if player's health is under 50%..

Now I want your opinions and suggests here, thank you.

That would be awesome!


Last edited by Bible on Sun Feb 02, 2014 7:20 pm; edited 2 times in total
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Predator
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 8:48 pm

It would be great if that was scripted Very Happy
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Pacukas
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 9:14 pm

It would be great, Bull
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Trazz
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 9:32 pm

If you can do all that, than.. I really admire you!

________________________________________________



West Coast Life RolePlay player since 01.10.2011
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Slick
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 9:51 pm

That is preety nice.
We will have to be very careful during shootouts now, cover will become essencial.

Obviously, the arms and legs should take the least damage away.
Falling down temporarily while shot on the leg seems cool.
Head highest, followed by chest and crotch.

The shooting in the hand and removing weapon, eh, it would be a nice detail but this is still a game, don't wanna make it super realistic a la GTA IV.

AK/M4 should have the highest damages.
Followed by deagle.
Shotgun. (can you include range damage? Shotgun close range takes the highest hp)
MP5.
The two semi automatics.
The two pistols.
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Buhinc
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 9:58 pm

westcoastslick wrote:
Shotgun. (can you include range damage? Shotgun close range takes the highest hp)

If I'm right this is possible to script also.
Tell me how should be better, to add effects if player is at 50% HP or lower or at any HP? (100 or lower)

I see positive comments so I will start with this today/tomorrow I can't really say when it will be finished.
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Jiggy
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 10:06 pm

Yes, shotgun and AK47 should give the most damage. After that there would be UZI, TEC9 and probably deagle amongst them. But M4 should be with the shotgun nd ak47.

As Slick said, the damage to the body parts should differ.
The head and chest would give the most damage ofcourse. After that there would be the leg and arms.
Once again, I wish you goodluck finishing this script and hope you do good.
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Pacukas
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PostSubject: Re: SAMP 0.3z RC3   Sun Jan 19, 2014 10:35 pm

I suggest to script something like this with the knife ,like when you get stabbed ,then you bleed or something.
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Buhinc
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PostSubject: Re: SAMP 0.3z RC3   Mon Jan 20, 2014 12:46 am

Casso wrote:
I suggest to script something like this with the knife ,like when you get stabbed ,then you bleed or something.

I can raise it's damage also damage from baseball bat, katana.. But I'm not sure if it's possible to hit body parts with knife, I will do script just for example than I will need to test it somehow, I can't portforwards so ppl can't join to my server so I can't test it with Radman or smth.. I will figure something out.
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LukeEV
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PostSubject: Re: SAMP 0.3z RC3   Mon Jan 20, 2014 5:20 am

These Script ideas are awesome.
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gundus
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PostSubject: Re: SAMP 0.3z RC3   Mon Jan 20, 2014 2:22 pm

I think headshot should be instant kill, but I mean this seems amazing, good luck Bull.
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Buhinc
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PostSubject: Re: SAMP 0.3z RC3   Mon Jan 20, 2014 2:36 pm

Gundus wrote:
I think headshot should be instant kill, but I mean this seems amazing, good luck Bull.

Well I'm thinking about this too, but I need to test code on server when it will be finished, also with this script drive bys will be ALOT more effective, now with drive by you can't do shit... And just to clear this I'm not scripting this so ppl will just DM, I'm doing this to bring more reality to the server, also to mention /engine, fuel script, speedo meter, gas station script is already done I just need to test it, for example this is what I've made:

Pictures:
 
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Yepperson
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PostSubject: Re: SAMP 0.3z RC3   Mon Jan 20, 2014 4:34 pm

Having a script that provides the PD with a stun gun or a stun attachment would be awesome


Last edited by Bible on Sun Feb 02, 2014 7:21 pm; edited 1 time in total
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