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 [Guide] Roleplaying a Law Enforcement Officer

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Slick
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PostSubject: [Guide] Roleplaying a Law Enforcement Officer   Thu Apr 25, 2013 3:04 pm

One of the best guides out there, full credits to Morrissey from LS-RP.
I suggest that this is stickied to anyone looking to improve their roleplay as a LEO.

Morrissey wrote:
Introduction
Every law enforcement officer is unique. You're entitled to roleplay your character however you like. This guide was made to encourage roleplayers to explore their characters within their departments more in-depth. This guide was also made to offer tips and advice to those interested in law enforcement roleplay and joining a department. The information listed is brief and basic. Most of this guide was written by other members of the community. I decided to compile the most fitting information for my own guide. If something was written by someone else, the text will have a reference number. Some information written by others may be edited by myself. Credits will be cited at the bottom.

You and Your Character
Who you are out of character should have little to no relation to your character. That means you shouldn't roleplay your virtual self or alter-ego. What your character does, say or think shouldn't be what you would do, say or think. It's perfectly fine if you agree with something your character says or does, but your own out of character opinions and thoughts shouldn't influence your character's. There are definitely exceptions to this, however, like roleplaying a character that's shy. If you're shy in real life, you would know how to realistically portray a shy or timid character based off your own personal experience.

Roleplaying is like reading a fictional book. Imagine your character as the protagonist. As the plot progresses, so does the protagonist. Your character will develop over time. Your character will change and grow. Situations and events will alter their views and how they act. A good example would be if your character witnessed their partner get fatally shot on the line of duty. Your character could react with grief and despair, often falling into depressive and dark episodes, or with anger, isolating themselves and drinking to numb their pain. Another example would be if your character earned a promotion. Are they eager to prove to their superiors that they've earned it, or do they crack under the pressure and responsibilities given their new title?

It's also important to understand the difference between out of character and in character. What happens to your character in game shouldn't affect you out of character. It's reasonable to get upset over a cherished, long-term character that may have been killed, but you shouldn't dwell on it. What happens out of character also shouldn't affect your character in game. If you don't like or get along with someone in your faction out of character, don't take it in character. Just because you don't get along with another player doesn't mean your character has to dislike theirs.

Your Character
To develop a character, you must first create one! Creating a realistic character that you'll stick with requires a lot of planning and detail. You'll need to decide their background, personality, vices, virtues, habits, hobbies, personal demons, appearance, goals and much, much more. These things may change as you begin developing your character. Your character may pick up new habits and hobbies, both good and bad. Your character may also blossom into a more confident and outgoing person if they were shy and insecure to begin with.

1
  • What's his/her age?
    • Before you even begin roleplaying, you have to know what age your character will be. Decide which age is most interesting for you to roleplay, but keep in mind that developing your character and aging him up in game with time would bring even more fun and satisfaction. Remember that you also have to choose a date of birth!


  • What's his/her past?
    • Were they born in the county, the ghetto? You have to set a small story for your character — where they came from, who their parents are and how they grew up. Were they treated badly in their childhood, or were they living in paradise? You have to know the past of your character in order to keep developing their life in game.

  • What are his/her characteristics?
    • What's the color of their hair, eyes, skin tone? What clothes do they like? Do they have any piercings or tattoos? Do they wear glasses or contact lenses, or are they perfectly normal in terms of vision? Are they overweight or athletic and slim? Are they attractive or unattractive? You have to go into deep detail.

  • What's his/her goal in life?
    • This is one of the most important things of all regarding your character. You have to decide what character's goal in life is, depending on their past, childhood and the environment they were raised in.


Here's an example: Jane Smith is a twenty-four-year-old woman. She's tall, curveless and has curly mousy brown hair. She was born in Washington, but moved to San Andreas when she was nine. Her family had to move because of her mother's new job. She's an only child, which she always hated. Her parents have always had problems with each other, and always argued and fought. Being exposed to this, Jane decided at a young age that she never wants to get married because she believes all marriages end miserably, and because of this she's very "easy" with men. She hates commitment and anything to do with relationships. In high school, she focused more on partying and sleeping with random guys rather than her schoolwork. Jane lives in a small one bedroom apartment in Downtown Los Santos. Her apartment is a mess, just like her life. She went to community college to attain her undergrad degree in psychology to become a police officer. She's unhappy with her life, but suppresses these emotions by drinking and having one night stands. She's known to sleep around with her fellow officers, and is on a very thin line with her department's Internal Affairs.

You should keep in mind that however you choose to roleplay your character will definitely affect their performance while on the line of duty. If you roleplay your character as overweight, your character will most likely have a hard time keeping up with suspects on foot. If you roleplay your character as shy, your character will probably be walked on and considered a pushover by fellow officers and suspects. If you roleplay your character to have anxiety issues, your character will probably crack under pressure in serious situations, breaking out into a panic attack, or even worse; fainting.

Note: If your character is an applicant to a law enforcement agency and roleplay your character having some sort of mental illness such as anxiety disorder or depression, you would realistically be denied. No department would hire and trust somebody handling deadly weapons around themselves and others if they knew they had a mental disorder. That would be too much of a risk. Instead, consider roleplaying that your character is on medication that doesn't ail them from performing, and has been in therapy for a few years for their problems. Those who are medicated and have sought or are seeking help are better candidates and more likely to be accepted.

Duty Equipment and Uniform
Law enforcement officers are issued a specific uniform and dress code within their department. Uniforms and dress codes are issued to maintain a professional and organized image for the department. These dress codes and uniforms can vary, although most are very similar. These dress codes can be found listed inside your department's manual.

The standard uniform for male law enforcement officers include a pressed duty shirt (usually a button-up) pinned with the appropriate insignia, nameplate and personal badge, a white or black T-shirt underneath, pressed duty pants clad with a duty belt and boots or comfortable, appropriate footwear for running.

The standard uniform for female law enforcement officers is very similar, consisting of a pressed duty shirt (usually a button up) pinned with the appropriate insignia, nameplate and personal badge, a white or black T-shirt underneath, pressed duty pants clad with a duty belt and boots or comfortable, appropriate footwear for running.

Male officers are to have short, trimmed hair. Female officers are to have their hair cut short above their shirt collar, or worn up in a tight bun — not a ponytail. Suspects can use longer hair and ponytails to their advantage to grab and yank. Females are allowed to wear makeup, however it must be neutral and modest to keep a professional image.

Officers are issued a utility belt, a sidearm holster, a pair of handcuffs, a ballistic vest and a flashlight. They are also issued non-lethal weapons such as a baton, a taser and pepper spray. All officers have a Standard Issued Weapon: their handgun.

2
  • Utility Belt
    • The utility belt fits around the waist and through your belt loopholes and is specially designed to be within close reach and easily accessible whenever needed. Your utility belt can also be easily modified for add-ons, such as: ammunition/magazine pouches, a pepper spray pouch, a radio pouch, a torch pouch, etc.


  • Sidearm Holster
    • The sidearm holster is specifically designed so that the user is able to unholster and arm themselves quickly. The sidearm holster is also specifically designed so that only the user can unholster the firearm, which minimizes the risk of another individual attempting to gain access to it.


  • Handcuffs
    • The handcuffs are made from rigid metal, with a chain in the middle, which allows you to detain a suspect by securing their writs behind their back within close proximity which drastically reduces any chance of the detainee using their arms in attempt to attack or to aid them in evasion.


  • Flashlight
    • The flashlight emits a high powered LED light which enables the officer to use it at moderate distances to illuminate a target in dim or no light, such as inside a building or at night.


  • Kevlar Vest
    • The Kevlar Vest provides added protection from projectiles which hit the chest and/or abdomen region of the body. This region is where the vast majority of your vital organs, such as your heart, lungs and so forth, are found and the Kevlar Vest's aim is to protect these organs and to prevent injury or death.


  • Nameplate (optional)
    • The nameplate may be pinned on the upper right chest of an officer to indicate their name when interacting with the public so they can be easily identified. The nameplate will be presented with the initial of the officer's first name followed by their last name, as shown in the following example: "A. Smith"


You can roleplay your sidearm as one of the following:
Spoiler:
 

Tasers
4 A taser is a device used by law enforcement to neutralize a non-compliant suspect. Tasers have an advantage over sprays and firearms, because it works on any body part unlike sprays which have to be deployed to the face. With a firearm you have to hit a leg and/or arm to neutralize, and you can easily miss and injure innocent people.

Upon fire, it launches two probes at about 100 km/h which are hooked up to the wires leading to the control unit. The probes use Shaped Pulse Technology to penetrate barriers such as clothing. It uses high voltage leading edge to penetrate barriers and then uses low voltage NMI (Neuro Muscular Incapacitation). Tasers can be adjusted to fit the situation, but most law enforcement tasers use 20-30 pulses per second, which last for five seconds. A cycle can be repeated by pulling the trigger. The wire length which connects probes to main unit is usually 3 to 4.5 meters long. Tasers can also be used as a stun gun in close quarters if a user manages to put it to the victim.

Tasers can only hit targets that are 4.5m away or closer. Tasers have to be reloaded after each shot to be fired again, i.e. cartridge has only one shot in it. After being hit you will still have the probes in you, which means you will shake as long as the guy with control unit wants. There is no way, and I repeat no way, to resist the shock. Injury cannot be caused by the taser itself, but it can be caused due to victim falling on the ground. Probes can pierce even the fattest winter jacket.

Pepper spray
5 Pepper spray is made up of an active ingredient called OC (Oleoresin Capsicum) and other inert ingredients. They can be water or oil based. The best formula being oil based as oil based products do not have the problem of separation.

OC (Oleoresin Capsicum) is effective against all attackers; even attackers who cannot feel normal levels of pain (psychotics, drug abusers, alcohol abusers) will be affected by pepper spray. Pepper spray is also the best deterrent against attacking wild or vicious animals.

Some consumers think that when it comes to pepper defense spray, the higher the percentage, the better the pepper spray. However, this is not true. The percentage of OC does not correlate to the spray’s level of intensity. An effective spray allows the victim to disable the attacker and escape or take control of the situation.

What's happening to your eyes, and why they involuntarily close is due to the dilation of the capillaries in the eye itself. A person will experience about 40 to 50 minutes of bloodshot eyes, tearing, and overall discomfort. This will occur whether or not they were wearing eyeglasses, however, if contact lenses are being worn, they should be removed as soon as possible.

While pepper spray is derived from hot cayenne peppers, a percentage of Capsaicin oil is added causing the spray to adhere to the skin, and not easily be washed off, thus causing an immediate adverse affect, particularly on the skin and respiratory system.

The linings inside your nose and throat will immediately begin to swell making breathing difficult as air flow is reduced. Couple this with the pain and discomfort involved and a person is effectively debilitated for about 30 minutes or so, as well upper body spasms which force a person to bend forward and uncontrollable coughing making it difficult to breathe or speak for between 3 to 15 minutes.

Use of Force
There's verbal, physical, non-lethal and lethal use of force. These forces are important when dealing with suspects who may be being difficult and noncompliant when apprehended. It's important to understand the differences between each type of force, and when to use them specifically in the given situation. To better understand which type of force you need to use, analyze the situation. Is the suspect calm and quiet, or are they loud and hyper? Is the suspect keeping their hands to themselves, or is the suspect getting touchy? You need to make a quick decision if it's the latter.

Verbal use of force is the most common way to effectively communicate with a suspect. You need to be direct and assertive when giving verbal orders. If your character is quiet and shy, they will most likely use verbal use of force in a polite, calm manner. If your character is aggressive with a low tolerance, they will probably be brief, careless or even rude.

Physical use of force is used when the suspect him or herself is being physical or very defiant, especially if verbal use of force fails. You can either be gentle and soft, or rough and aggressive depending on how the suspect reacts. Non-lethal force such as using pepper spray or a baton also works.

Lethal use of force is used as a last resort. If the suspect aims, fires or brandishes a weapon, lethal force will be used against them. This also includes a suspect driving towards you with intentions to run you over. Lethal force is to be used to immobilize the suspect, sometimes resulting in death. As mentioned, this use of force should be a last resort.

It's essential to keep your character into consideration when deciding which use of force to use. How would your character react to using lethal use of force? Would they even consider it? Would they risk their own life or somebody else's to save another? Do they become aggressive when using physical use of force, or do they become weak?

Suspects
Law enforcement officers meet and interact with various types of suspects, ranging from seasoned gang members and veteran mobsters, to innocent, naive teenagers and kids getting involved with the wrong people. They also have to deal with stone cold murderers, careless rapists and delusional people suffering major psychotic mental illnesses. Dealing with each and every unique suspect daily requires a lot of attention and specific handling.

Handling teenagers and children getting involved with the wrong people is similar to handling scared 911 callers. You need to let them know that you're there to help them. It's best to be tolerant, sympathetic and compassionate. You need to be understanding. A little slap on the wrist, if anything. Contact their parents and make sure they're brought home.

Gang members and mobsters are usually tight-lipped and loyal to their families and friends. They require a lot more assertiveness. They're usually handled with physical use of force to restrain them, as most of them can be violent. If your department has a specific division for handling organized crime or gangs and narcotics, it's best to call them in if applicable.

Suspects suffering major psychotic mental illnesses will be a little harder to handle. Depending on the illness, they may be ruthless, careless and nonchalant, or delusional, spacey and in their own little world. In some cases, psychologists will be contacted to assess the suspect. If imprisoned, they will be seen to by correctional psychologists.

Depressed suspects are very tricky to deal with. They will have suicidal ideation and intentions. Some will purposefully do things just to be fired upon and shot to their death, or more commonly known as suicide by cop. These people will threaten others and call 911 on themselves to have law enforcement officers show up. When they arrive, the suicidal suspect will either brandish or fire upon the cops with intentions to be shot back at. They want to die, but they don't want to kill themselves. If negotiators fail to help the suspect, death is usually the outcome. In other cases, suspects will resort to suicide as their only escape, i.e. driving off a cliff or bridge during a pursuit, shooting themselves in a standoff, et cetera.

Your character may experience empathy with certain suspects and situations if it applies to them. For example, if your character had a past of domestic violence, they may be a little more aggressive towards male offenders, and more compassionate to those who fall victim of abuse. If your character grew up in a tight-knit neighborhood that has a high crime rate, they may patrol that area more than another to make sure their family, friends and neighbors are safe.

Developing relationships with both criminals and civilians can be useful. You watch their back, they'll watch yours. Civilians will trust you and feel like they can rely on you when they need help. Civilians will also try harder to help you out, offering information and witness statements. Criminals are similar. If you prove to them that you're there to help and not impose a threat, some may befriend you. By befriending neighborhood criminals, they may offer you information about other criminals they know, i.e. where they live, their nicknames, what they do, who they hang with. The more relationships you develop, the better informed you'll be about the territory. It's important to get to know the people you serve.

Understanding Drugs
It's important that you and your character understand the side effects of drugs and drug use so it's easier to identify. Drug and arms dealing are two of the main sources of illegal income within the city. The following drugs will be mentioned below: marijuana, phenylcyclohexylpiperidine (PCP), methylenedioxymethamphetamine (ecstacy), cocaine, crack, methamphetamine, amphetamine, Z, opium and heroin.

6
  • Marijuana
    • Marijuana is a plant which can be grown in crops, harvested, dried and then broken down and smoked. It can also be eaten, or brewed in tea. The common street names for marijuana can be weed, hash, yeska, green, bud or grass. However, with more experience in the drug business, there may be certain names for different areas in the city. When under the influence, a user will have a fairly dopey presence, with glassy pink eyes. The eyes may be bloodshot, and the pupils will be dilated.


  • Phenylcyclohexylpiperidine (PCP)
    • Phenylcyclohexylpiperidine or Phencyclodine (more commonly) is a compound liquid that is formed by animal tranquilizers, chemical nail polish and essentially a large mix of substances and materials that fit the chemical code PCP is made from. The drug can be smoked when laced with a cigarette, joint or blunt, injected through a needle and sniffed when chopped into a heavily pure form of powder. However, it is extremely rare to come across a pure form, in which case snorting the drug may be instantly fatal. On the street, PCP can be known as water, angel dust or sherm (when mixed with marijuana). A PCP user can be noticed heavily by his highly faded appearance. The user may experience excessive inability to communicate logically or rationally, with mixing of words into absurd sentences. By extension, the user may not be able to walk at all, let alone stand. The muscles are all mixed as the signals the users brain is trying to send are distorted, and cause movements when attempting to do the easiest of things. The user will have dilated pupils, as per most reactions to drugs that stimulate chemical arousal in the system.


  • Methylenedioxymethamphetamine (Ecstasy)
    • Methylenedioxymethamphetamine or ecstasy, is a green, blue or red tablet that can be digested by swallowing it. You can identify the drug by the names E, X or The Party Pill. Under the influence of ecstasy, the user will appear floating away in their own thoughts, often with dilated pupils, dry lips, tensing facial expressions and grinding teeth, as per the compound of amphetamine in ecstasy. The user will sweat a lot due to an elevated heart rate level.


  • Cocaine
    • Cocaine, which is an alkaloid substance harvested from coca plants, is grown in crops to harvest the leaves. They are then dried out and separated between alkaloids, the necessary one being the cocaine alkaloid. It can be sniffed, laced with a joint (called a primo) or blunt and smoked, or cooked in a spoon and injected. The common names for cocaine on the street are powder, snow and coke. Under the influence of cocaine, a user will appear edgy and restless, often rubbing their nose if the cocaine has been snorted, since the ingredients numb the feeling in the nose and cause slight tingling. The user will have dilated pupils, and have slightly thickened veins due to the heightened blood pressure from the drug.


  • Crack (Cocaine)
    • Crack cocaine is the extended form of cocaine, when cooked with baking soda and dried. It is often smoked in a glass pipe, or crushed down and laced with a joint. The names on the street for crack cocaine are, crack, rock, cavvy or hard. The appearance of a crack user is substantially different to one who uses powder cocaine. Their figure will appear a lot skinnier, and bony. The user will have pasty looking skin, often pale and dry. The mouth is often covered in sores, such as cuts, warts or cold sores due to the drug numbing the mouth and causing the user to bite it, causing injection. A crack user may also appear visibly tired, however may not seem so due to the energy the drug gives. Dilated pupils are also usually present, however after a crack ‘binge’, there can be no pupil reaction at all.


  • Methamphetamine
    • Methamphetamine is a chemical compound which is synthesized through mixture of pseudoephedrine and other basic compounds, which forms a crystal substance after cooking, thus achieving crystal methamphetamine. This crystal can be broken down to powder, which then can be snorted, or cooked under a lighter and injected. The street names for meth include devils dandruff, ice, crystal and tweak. There are variable appearances based on the level of meth use from the user. A short term user will display a slightly weakened body stature, with light levels of acne. However, over a longer period, the user will have a fairly skinny figure. The user may have large scabs covering the face and arms, due to a crawling feeling going over their skin, thus causing the user to scratch and then allow the wounds to be infected. A user who smokes the drug will have a condition known as ‘meth mouth’, where the protective layering of the teeth is worn away, and open to harmful chemicals from the drug which decay the teeth and cause them to rot. While high, the user will appear fairly sweaty, and nervous. Often the eyes will seem highly exhausted, and strung out, with dilated pupils.


  • Amphetamine
    • Amphetamine is a chemical that appears in powdered form, and is often packaged in tablets. The smaller dosages of amphetamine exist in ADHD pills, which give the sufferer to concentrate and be more attentive. Once again, the dosage isn’t high, hence why the subscription isn’t illegal. However, dosages of amphetamine which are in higher concentration are used as psychoactive substance. Commonly known as amp or speed, the user will become heavily energetic and aware, and appear to be surrounded by an imaginary world. The user will have dilated pupils, a heightened blood pressure which will cause sweating, and the veins of the user to stick out to the skin.


  • Benzodiazepine (Z)
    • Benzodiazepine is a psychoactive stimulant which is often used in insomnia subscriptions in smaller dosages, to cause sleep and relaxation. However, in a high dosage, the drug can cause a high amount of hallucinogenic effects, and give the user an ‘out of body’ experience. Benzodiazepine is commonly known as either ‘Z’, or happy tablets. The user will appear quiet drowsy, with saggy eyes and a failure to respond in basic conversation.


  • Opium
    • Opium is a sap substance taken from a poppy plant, or un-bloomed flower head, which is collected and fermented. In the substance, there are heavy concentrations of morphine and codeine, both of which are painkillers. The sap can be dried and smoked through a pipe, or even a rolled joint/blunt. Usually a pipe, though. Opium is known as Big O, hop, dream stick and midnight oil. A user whom is high off opium will appear heavily relaxed, with glazed over eyes and underactive pupils.


  • Heroin
    • Heroin is a cooked and separated substance from a poppy plant, which is the after-product of opium when dried properly. It can be injected, snorted and smoked while in powder form. The nicknames associated with heroin include H, black tar, brown sugar, horse, smack and horse. Heroin is the most addictive drug today, and causes the user to be heavily dependent on it. The user will have very unresponsive eyes, with half shut eye lids and dilated pupils, and a dry mouth.


Understanding Alcohol
Alcohol is a central nervous system depressant with a range of side-effects. The effects of alcohol differ widely between people, especially if the user has developed a high tolerance. When consumed in moderation, alcohol may make a person feel relaxed, calm and much more open. They will say things and do things they wouldn't normally. When abused, alcohol can control a person. Drunk driving is a punishable offence if caught. Drunk driving, if not caught, can lead to severe car accidents resulting in major injuries or even death. To identify a drunk driver, watch their driving. If they seem to be having a hard time staying in their own lane, are speeding or going too slow; pull them over. Once they're pulled over, it's easier to detect if they're intoxicated. Do they smell like alcohol? Do they slur their words? Are there any open containers? There are a few tests if you proceed from there.

7
  • One-Leg Stand
    • An officer may order you to raise one of your foot 6 inch (around 15 cm) off the road / sidewalk / ground and ask you to count from a number given by him or her. While being intoxicated or under influence, you may fail to multi-task. You may also fail to have a steady balance, thus, you may use your arms to get your balance back or you may hop around to avoid falling down. Doing so will show that, you are intoxicated.


  • Head to Toe
    • A straight line will be drawn by the officer and he/she will demonstrate you what to do. Raising your hands up shoulder-height, taking ten steps forward, head to toe (or cat-walk, however you want to name it) and shouting each step. If you are intoxicated, you may start the test before the officer gave you a go, you may lose your balance, stop at the middle, or forget to count.


  • Counting or/and ABC
    • You may be asked to count up or down from the give number by an officer - or you may be asked to recite the alphabet. Failure to follow instructions, starting before the go is given by the officer, slurring or inability to actually do the given task could be symptoms of intoxication.


You can also administer a breathalyzer test to determine their blood alcohol content (BAC). 0.08 or higher is illegal when operating a vehicle. To make it more simple, ask them in /do if their BAC is above the limit.

Felonies and Misdemeanors
Felonies and misdemeanors are crimes committed by a person, but are categorized differently depending on the severity of the crime. Both crimes stain your criminal record, however one is more serious than the other. Felonies are much more severe than misdemeanors. A felon, someone convicted with a felony, will have a hard time finding a job once released. Felonies are prison-worthy, whereas misdemeanors are handled at local precincts.

Murder, kidnapping and rape are among the list of felonies. They are more serious. Petty theft, DUI, assault and reckless driving are among the list of misdemeanors. They are serious, but not as serious and life-threatening.

Frisking
Also called a pat down, frisking can be done with reasonable suspicion, or during a Terry stop. This is done by having the suspect on their stomach or stood up against a wall, not facing you. You pat the suspect down from head to toe, checking for any suspicious bulges in their waistline, pockets, crotch or ankles. If anything illegal is found, you confiscate it and have it bagged for evidence. It's sometimes preferred to have a female law enforcement officer frisk a female suspect.

There are also searches, which are done when the suspect is in custody. This is operated similar to frisking, except you check their pockets, shoes, socks and, if they're carrying one; a bag. Cellphones, jewelry and wallets are also confiscated, but are given back to them once released.

The only difference between a search and frisk are that with searches you can dig into suspects pockets, check for an ID, et cetera, while a frisk is simply patting the outside of a suspects clothes for any bulges.

SACF and Local Precincts: Booking
When your suspect is apprehended, you will escort them to either a local precinct or San Andreas Correctional Facility, depending on the crime(s) committed. If the crime is a misdemeanor, they will be booked and processed at a precinct until bail is paid. If the crime is a felony, they will be handled at San Andreas Correctional Facility.

When booking, you search their name into the records database. If they don't already have a record, you need to make one. If they do, you need to add their most recent charges and update their photo. When taking their mugshot, you need to take pictures of both their front and side profile. If they have any visible tattoos or identifying marks, take a photo. Depending on the suspect's age, you can roleplay them being escorted to a youth detention center and offer them a phone call to their parents.

At SACF, all of their personal items will be confiscated until they're released. They're assigned an orange jumpsuit, cell and toothbrush by correctional officers. Once they're in the care of the correctional officers, your job is done.

_________________________________________________________________________________________________________
References
1. [Guide] You and Your Character written by Conspiracy
2. Los Santos Police Department Handbook, 3.3 - Equipment, Weapons and Firearms written by Kiril Sokolov, Rashid Jamal, Michael Houston, Tim Velano, Martin Smallwood, Robbie Milne, and Will Patterson
3. Los Santos Police Department Handbook, 3.4 - Authorized Weapons and Firearms written by Kiril Sokolov, Rashid Jamal, Michael Houston, Tim Velano, Martin Smallwood, Robbie Milne, and Will Patterson
4. [Guide] Roleplaying Tasers written by Thorne
5. [GUIDE] Properly roleplaying pepper spray written by Panda
6. [GUIDE] How to roleplay around drugs! written by Pacooo
7. [GUIDE] Getting pulled over by the Police written by Zomg

Credits to Zomg for the banner.
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[AFK]Lil Dan
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Apr 25, 2013 3:29 pm

I like the drug section of the guide. It can help people to RP drug addicts
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Rhyme
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Jun 27, 2013 2:36 am

Lil Dan wrote:
I like the drug section of the guide. It can help people to RP drug addicts
Very true, I really enjoyed that section of the topic.
It's helped me roleplay my drug use a lot better then before.
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Predator
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Jun 27, 2013 4:10 am

This guide will be better to improve the Police Officer's Role-Play and Drug Addicts RP for effects + will give the Drug Dealers Knowledge about the Drugs. Very Nice Slick,..Good job Wink WCL Hand WCL Hand WCL Hand
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Micklo
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Jun 27, 2013 5:17 pm

Only disappointment is, some of the features they have on their server goes along with this tutorial.
I've just skimmed through, but it does cover a lot of things that might help people.
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Slick
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Jun 27, 2013 7:30 pm

Yeah, I didn't bother to edit it, just wanted to copy-paste it in it's original state.
Hopefully more people will find it useful.
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Dice.
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PostSubject: Re: [Guide] Roleplaying a Law Enforcement Officer   Thu Jun 27, 2013 7:38 pm

This is really useful,good job Slick.
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[Guide] Roleplaying a Law Enforcement Officer
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