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 /lock dissappears only when the player /q's

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►Randy◄
Bronze Donator
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Age : 19
Location : Ganton, Los Santos

PostSubject: /lock dissappears only when the player /q's   Thu Jan 05, 2012 4:33 pm

Yeah uhm, idk if this has a format or shit but, as some of you know, scripted vehicles can be abused but only the bikes since i tried jacking Spark's black car (no not gonna hide it.. or am i? trolling ) to see if the bike thing happened but in a scripted car it instantly gets the player out, with the bikes well you can see that for yourself fuck that/dumb bitch
So i suggest that /lock should only dissappear when people /q so we could have the scripted bikes with /lock and the problem might be solved for a while untill Compton/Boelie figures what to put to avoid this.


Last edited by ►Randy◄ on Thu Jan 05, 2012 4:34 pm; edited 1 time in total
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gundus
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PostSubject: Re: /lock dissappears only when the player /q's   Thu Jan 05, 2012 4:34 pm

Word,+1.
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Compton/Koolay
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PostSubject: Re: /lock dissappears only when the player /q's   Thu Jan 05, 2012 4:47 pm

Randy about your own bikes that you won, really you think someone will want to drive your bike for a long time? Since if you will let go of the W you will be removed from it, I rather find a civilian car and drive it without any problem rather then gettting on and off your private bike each second, I know there is that bug but really it's nothing much the bike still cant be normally driven.

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https://www.youtube.com/18Compton
►Randy◄
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Posts : 534
Age : 19
Location : Ganton, Los Santos

PostSubject: Re: /lock dissappears only when the player /q's   Thu Jan 05, 2012 4:58 pm

okay Ok then, i'm just saying, but like someone... (Jason me gusta ) people could hide it to troll around
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Barry
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PostSubject: Re: /lock dissappears only when the player /q's   Sat Jan 07, 2012 5:14 pm

I think it'd be better if scripters make sum new cmds for thoose who got own stuff.They will use the cmds to lock their bikes/vehicles be4 they go offline.
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